rpi4-osdev/part12-wgt/samples/wgt33.c

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#include "include/wgt.h"
#include "include/mem.h"
// ######## REQUIRED FUNCTIONS ########
unsigned long state0 = 1000;
unsigned long state1 = 2000;
unsigned long rand(void)
{
unsigned long s1 = state0;
unsigned long s0 = state1;
state0 = s0;
s1 ^= s1 << 23;
s1 ^= s1 >> 17;
s1 ^= s0;
s1 ^= s0 >> 26;
state1 = s1;
return state0 + state1;
}
// ######## STUB FUNCTIONS ########
unsigned int kb = 0;
unsigned int kbhit(void) {
kb++;
return kb / 500;
}
void getch(void) {
wait_msec(0x500000);
kb = 0;
}
// ######## WGT EXAMPLES ########
#define NUM_IN 5 /* number of random points */
#define NUM_OUT 30 /* number of points of bezier curve */
/* Fewer points will make more chunky line */
void wgt33()
{
tpolypoint inpoint[NUM_IN]; /* Array with the normal curve points */
tpolypoint outpoint[NUM_OUT]; /* Array with smooth curve points */
block other; /* Pointer to our second screen */
int i; /* Loop counter */
set_clock_rate(get_max_clock());
mem_init();
vga256 (); /* Initialize graphics mode */
other = wnewblock (0, 0, 319, 199); /* Allocate second screen */
wsetcolor (vgapal[15]); /* Draw with white */
do {
wsetscreen (other); /* We'll draw on the hidden screen */
wcls (vgapal[0]); /* Clear it with black */
for (i = 0; i < NUM_IN; i++) /* Randomize the BEZIER control pts */
{
inpoint[i].x = rand() % 320;
inpoint[i].y = rand() % 200;
}
wbezier (inpoint, NUM_IN, outpoint, NUM_OUT); /* Generate line */
whollowpoly (outpoint, NUM_OUT, 0, 0, OPEN_POLY);
/* draw the smooth curve */
wnormscreen (); /* Reset drawing to visual screen */
wputblock (0, 0, other, 0); /* Show the screen */
getch();
} while (1);
wfreeblock (other); /* Free our screen buffer */
}
void main()
{
wgt33();
while (1);
}