rpi4-osdev/part12-wgt/include/wgtspr.h

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#include "wgt.h"
/* The following defines should be altered to suit your program needs */
#define MAX_SPRITES 100
#define MAX_ANIMATION 40
#define MAX_MOVE 15
typedef struct
{
unsigned char num; /* Sprite number shown */
short x, y; /* Coordinates on screen */
unsigned char on; /* On/Off, for visibility */
int ox, oy, ox2, oy2;
signed char animon; /* Animation on/off */
short animation_images[MAX_ANIMATION]; /* Animation numbers */
unsigned char animation_speeds[MAX_ANIMATION]; /* Animation speeds */
signed char current_animation; /* Current animation counter */
unsigned char animation_count; /* Delay count for animation */
signed char movex_on; /* X movement on/off */
short movex_distance[MAX_MOVE]; /* X distance per frame */
short movex_number[MAX_MOVE]; /* Number of times to move */
unsigned char movex_speed[MAX_MOVE]; /* Delay between each movement */
signed char current_movex; /* Movement index */
short current_movex_number; /* Number of times moved */
unsigned char movex_count; /* Delay count for X movement */
signed char movey_on; /* Y movement on/off */
short movey_distance[MAX_MOVE]; /* Y distance per frame */
short movey_number[MAX_MOVE]; /* Number of times to move */
unsigned char movey_speed[MAX_MOVE]; /* Delay between each movement */
signed char current_movey; /* Movement index */
short current_movey_number; /* Number of times moved */
unsigned char movey_count; /* Delay count for Y movement */
} sprite_object;
extern sprite_object s[MAX_SPRITES];
extern block backgroundscreen; /* Holds the constant background */
extern block spritescreen; /* Work buffer */
extern short maxsprite;
extern short tempx1, tempx2, tempy1, tempy2;
extern block *sprite_images;
void animate (short spritenum, char *animation_sequence);
void animoff (short spritenum);
void animon (short spritenum);
void copy_sprites (void);
void deinitialize_sprites (void);
void draw_sprites (int movement_multiplier);
void erase_sprites (void);
void expand_dirty_rectangle (int sprite_num, int x, int y, int x2, int y2);
void initialize_sprites (block *sprite_blocks);
void movex (short spritenum, char *movement_sequence);
void movexoff (short spritenum);
void movexon (short spritenum);
void movey (short spritenum, char *movement_sequence);
void moveyoff (short spritenum);
void moveyon (short spritenum);
short overlap (short spritenum_1, short spritenum_2);
void spriteoff (short spritenum);
void spriteon (short spritenum, short xcoord, short ycoord, short arrnumber);