2021-03-25 09:20:48 +00:00
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#include "../include/wgt.h"
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2021-03-07 19:05:08 +00:00
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void wfline (short x, short y, short x2, short y2)
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{
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short t, distance;
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short wx = 0, wy = 0, dx, dy, bdx, bdy, incx, incy;
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unsigned int *temp;
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if ((y == y2) & (y >= ty) & (y < by + 1))
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{
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if (x > x2)
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{
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t = x; /* swap */
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x = x2;
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x2 = t;
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}
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if (x < tx)
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x = tx;
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if (x2 > bx)
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x2 = bx;
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if (x2 - x + 1 > 0)
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memset (&abuf[y * WGT_SYS.xres + x], currentcolor, x2 - x + 1);
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}
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else if ((x == x2) & (x >= tx) & (x < bx + 1))
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{
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if (y > y2)
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{
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t = y;
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y = y2;
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y2 = t;
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}
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if (y < ty)
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y = ty;
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if (y2 > by)
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y2 = by;
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temp = &abuf[y*WGT_SYS.xres + x];
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for (t = y; t <= y2; t++)
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{
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*temp = currentcolor;
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temp += WGT_SYS.xres;
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}
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}
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else
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{
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dx = x2 - x;
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dy = y2 - y;
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t = 0;
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wx = 0;
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wy = 0;
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if (dy < 0)
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incy = - 1;
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else incy = 1;
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if (dx < 0)
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incx = - 1;
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else incx = 1;
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bdx = abs (dx);
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bdy = abs (dy);
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if (bdx > bdy)
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distance = bdx;
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else distance = bdy;
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temp = &abuf[y * WGT_SYS.xres + x];
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if (distance == bdx)
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{
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while (t <= distance)
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{
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*temp = currentcolor;
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wy += bdy;
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x += incx;
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temp += incx;
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t++;
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if (wy >= distance)
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{
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wy -= distance;
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y += incy;
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temp += incy * WGT_SYS.xres;
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}
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}
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}
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else
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{
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while (t <= distance)
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{
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*temp = currentcolor;
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wx += bdx;
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if (wx >= distance)
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{
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wx -= distance;
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x += incx;
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temp += incx;
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}
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y += incy;
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temp += incy * WGT_SYS.xres;
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t++;
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}
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}
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}
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}
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void wstyleline (short x, short y, short x2, short y2, unsigned short style)
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{
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short lc;
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short t, distance;
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short wx = 0, wy = 0, dx, dy, bdx, bdy, incx, incy;
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unsigned int *temp;
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dx = x2 - x;
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dy = y2 - y;
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t = 0;
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wx = 0;
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wy = 0;
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lc = 0;
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if (dy < 0)
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incy = - 1;
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else incy = 1;
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if (dx < 0)
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incx = - 1;
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else incx = 1;
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bdx = abs (dx);
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bdy = abs (dy);
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if (bdx > bdy)
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distance = bdx;
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else distance = bdy;
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temp = &abuf[y * WGT_SYS.xres + x];
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if (distance == bdx)
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{
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while (t <= distance)
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{
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if ((style >> lc) % 2)
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*temp = currentcolor;
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lc++;
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if (lc > 15)
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lc = 0;
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wy += bdy;
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x += incx;
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temp += incx;
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t++;
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if (wy >= distance)
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{
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wy -= distance;
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y += incy;
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temp += incy * WGT_SYS.xres;
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}
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}
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}
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else
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while (t <= distance)
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{
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if ((style >> lc) % 2)
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*temp = currentcolor;
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/* Only draw a pixel if the bit is set */
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lc++;
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if (lc > 15)
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lc = 0;
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wx += bdx;
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if (wx >= distance)
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{
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wx -= distance;
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x += incx;
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temp += incx;
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}
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y += incy;
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temp += incy * WGT_SYS.xres;
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t++;
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}
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}
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