rpi4-osdev/part12-wgt/samples/wgt29.c

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#include "include/wgt.h"
#include "include/mem.h"
// ######## REQUIRED FUNCTIONS ########
unsigned long state0 = 1000;
unsigned long state1 = 2000;
unsigned long rand(void)
{
unsigned long s1 = state0;
unsigned long s0 = state1;
state0 = s0;
s1 ^= s1 << 23;
s1 ^= s1 >> 17;
s1 ^= s0;
s1 ^= s0 >> 26;
state1 = s1;
return state0 + state1;
}
// ######## STUB FUNCTIONS ########
unsigned int kb = 0;
unsigned int kbhit(void) {
kb++;
return kb / 500;
}
void getch(void) {
wait_msec(0x500000);
kb = 0;
}
// ######## WGT EXAMPLES ########
void wgt29()
{
color p[256]; /* Our palette */
block sprites[1001]; /* Pointers to blocks */
char *scrolltext="THIS IS A SMALL TEXT SCROLLER CREATED WITH THE WCOPYSCREEN COMMAND. PRESS A KEY TO END THIS SCROLLER... ";
int scrnum; /* Counter for current letter of scroller */
int nextlet, i, j; /* Counters */
set_clock_rate(get_max_clock());
mem_init();
vga256 (); /* Initialize graphics mode */
for (i = 0; i < 180; i++) /* Draws a background for the screen */
{
wsetcolor (vgapal[i]);
wline (0, 0, 319, i);
wline (319, 199, 0, 180 - i);
}
wsetcolor (vgapal[0]); /* Draw with black */
wbar (0, 189, 319, 199); /* Clear area off bottom for scroller */
extern unsigned char _binary_bin_letters_spr_start[];
unsigned char *lettersspr = &_binary_bin_letters_spr_start[0];
wloadsprites (p, lettersspr, sprites, 0, 1000); // Load our blocks
do {
scrnum = 0; /* Start at first character of scroller string */
do {
/* Find pixel width of current letter in string */
nextlet = wgetblockwidth (sprites[scrolltext[scrnum] + 1]);
for (j = 0; j <= nextlet + 1; j += 2)
{
wbar (318, 189, 319, 199); /* Erase right-hand side of scroller area */
/* Now copy the last letter on at the end of the string */
wputblock (319 - j, 189, sprites[scrolltext[scrnum] + 1], 0);
/* Wait for monitor to finish vertical retrace */
wait_msec(0x3E9F); // Ugly - this needs to sync better... could use the timer I suppose... NITV!
/* Shift scroller to the left */
wcopyscreen (2, 189, 319, 199, NULL, 0, 189, NULL);
}
scrnum++; /* Advance to next letter */
} while (scrolltext[scrnum + 1] != 0);
} while (1);
wfreesprites (sprites, 0, 1000); /* Free our sprites */
}
void main()
{
wgt29();
while (1);
}