telodendria/src/include/HashMap.h

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/*
* Copyright (C) 2022 Jordan Bancino <@jordan:bancino.net>
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation files
* (the "Software"), to deal in the Software without restriction,
* including without limitation the rights to use, copy, modify, merge,
* publish, distribute, sublicense, and/or sell copies of the Software,
* and to permit persons to whom the Software is furnished to do so,
* subject to the following conditions:
*
* The above copyright notice and this permission notice shall be
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* included in all copies or portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
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/*
* HashMap.h: The public interface for Telodendria's hash map
* implementation. This hash map is designed to be simple, well
* documented, and generally readable and understandable, yet also
* performant enough to be useful, because it is used extensively in
* Telodendria.
*
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* Fundamentally, this is an entirely generic map implementation. It
* can be used for many general purposes, but it is designed to only
* implement the features that Telodendria needs to function well.
*/
#ifndef TELODENDRIA_HASHMAP_H
#define TELODENDRIA_HASHMAP_H
#include <stddef.h>
/*
* HashMap: The primary data structure used by this hash map algorithm.
* All data necessary for the algorithm to function is stored inside
* it. This is an opaque structure; use the methods defined by this
* interface to manipulate it.
*/
typedef struct HashMap HashMap;
/*
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* Create a new HashMap object.
*
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* Return: A HashMap object that is ready to be used by the rest of
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* the HashMap functions, or NULL if memory could not be allocated on
* the heap.
*/
extern HashMap *
HashMapCreate(void);
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/*
* Set the maximum load of the hash map before it is expanded. When the
* hash map reaches the given capacity, it is grown. You don't want
* to only grow hash maps when their full, because that makes them
* perform very poorly.
*
* The default max load on new HashMap objects is 0.75, which should be
* good enough for most purposes, but if you need finer tuning, feel
* free to play with the max load with this function. The changes take
* effect on the next insert.
*
* Params:
*
* (HashMap *) The HashMap to modify the maximum load for.
* (float) The new maximum load. This should be a value
* between 0 and 1, which specifies the percentange
* of "fullness" at which the HashMap will be
* expanded. If the new max load is out of bounds,
* this function does nothing.
*/
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extern void
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HashMapMaxLoadSet(HashMap *, float);
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/*
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* Set the given key in the HashMap to the given value. Note that the
* key nor the value is copied into the HashMap's own memory space;
* only pointers is stored. It is the caller's job to ensure that the
* key and value memory remains valid for the life of the HashMap, and
* are freed when they're no longer needed.
*
* Params:
*
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* (HashMap *) The hash map to set a key in.
* (char *) The key to set.
* (void *) The value to set at the given key.
*
* Return: The previous value at the given key, or NULL if the key did
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* not previously exist or any of the parameters provided are NULL. All
* keys must have values; you can't set a key to NULL. To delete a key,
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* use HashMapDelete().
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*/
extern void *
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HashMapSet(HashMap *, char *, void *);
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/*
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* Get the value for the given key.
*
* Params:
*
* (HashMap *) The hash map to check.
* (char *) The key to get the value for.
*
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* Return: The value at the given key, or NULL if the key does not
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* exist, no map was provided, or no key was provided.
*/
extern void *
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HashMapGet(HashMap *, const char *);
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/*
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* Delete the value for the given key.
*
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* Params:
*
* (HashMap *) The map to delete the given key from.
* (const char *) The key to delete.
*
* Return: The value at the given key, or NULL if the key does not
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* exist or the map or key was not provided.
*/
extern void *
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HashMapDelete(HashMap *, const char *);
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/*
* Iterate over all the keys and values of a hash map. This function
* works similarly to the POSIX getopt(), where calls are repeatedly
* made in a "while" loop until there are no more items to go over.
*
* The difference is that this function does not rely on globals. This
* function takes pointer pointers, and stores necessary state inside
* the hash map structure itself.
*
* This function can be tricky to use in some scenarios, as it
* continues where it left off on each call, until there are no more
* elements. Then it returns 0 and resets the iterator, so that it can
* start over for the next iteration. This means that if you are not
* iterating over the entire map at one, and break the loop, the next
* time you try to iterate the HashMap, you'll start somewhere in the
* middle. Thus, it's recommended to iterate over the entire map. For
* scenarios in which the entire map needs to be iterated, such as
* when freeing all the keys and values, this function does well.
*
* Params:
*
* (HashMap *) The hash map to iterate over.
* (char **) A character pointer that will be set to the current
* key.
* (void **) A void pointer that will be set to the current value.
*
* Return: 1 if there are still elements left in this iteration of the
* hash map, or 0 if no valid hash map was provided, or there are no
* more elements in it for this iteration. Note that after this
* function returns 0 on a hash map, subsequent iterations will start
* from the beginning.
*/
extern int
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HashMapIterate(HashMap *, char **, void **);
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/*
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* Free the hash map, returning its memory to the operating system.
* Note that this function does not free the keys or values stored in
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* the map since this hash map implementation has no way of knowing
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* what actually is stored in it. You should use HashMapIterate() to
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* free the values using your own algorithm.
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*
* Params:
*
* (HashMap *) The hash map to free. The pointer can be safely
* discarded when this function returns. In fact,
* accessing it after this function returns is undefined
* behavior.
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*/
extern void
HashMapFree(HashMap *);
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#endif /* TELODENDRIA_HASHMAP_H */