Jordan Bancino
461357b526
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This makes it easier to build Cytoplasm as a component of another program (for example, Telodendria), or as a standalone system library.
188 lines
6.7 KiB
C
188 lines
6.7 KiB
C
/*
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* Copyright (C) 2022-2024 Jordan Bancino <@jordan:bancino.net>
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*
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* Permission is hereby granted, free of charge, to any person
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* obtaining a copy of this software and associated documentation files
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* (the "Software"), to deal in the Software without restriction,
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* including without limitation the rights to use, copy, modify, merge,
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* publish, distribute, sublicense, and/or sell copies of the Software,
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* and to permit persons to whom the Software is furnished to do so,
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* subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
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* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
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* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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#ifndef CYTOPLASM_ARRAY_H
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#define CYTOPLASM_ARRAY_H
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/***
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* @Nm Array
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* @Nd A simple dynamic array data structure.
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* @Dd November 24 2022
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* @Xr HashMap Queue
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*
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* These functions implement a simple array data structure that is
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* automatically resized as necessary when new values are added. This
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* implementation does not actually store the values of the items in it;
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* it only stores pointers to the data. As such, you will still have to
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* manually maintain all your data. The advantage of this is that these
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* functions don't have to copy data, and thus don't care how big the
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* data is. Furthermore, arbitrary data can be stored in the array.
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* .Pp
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* This array implementation is optimized for storage space and
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* appending. Deletions are expensive in that all the items of the list
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* above a deletion are moved down to fill the hole where the deletion
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* occurred. Insertions are also expensive in that all the elements
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* above the given index must be shifted up to make room for the new
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* element.
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* .Pp
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* Due to these design choices, this array implementation is best
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* suited to linear writing, and then linear or random reading.
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*/
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#include <stddef.h>
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#include <stdarg.h>
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#include <stdbool.h>
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/**
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* The functions in this API operate on an array structure which is
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* opaque to the caller.
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*/
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typedef struct Array Array;
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/**
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* Allocate a new array. This function returns a pointer that can be
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* used with the other functions in this API, or NULL if there was an
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* error allocating memory for the array.
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*/
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extern Array *ArrayCreate(void);
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/**
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* Deallocate an array. Note that this function does not free any of
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* the values stored in the array; it is the caller's job to manage the
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* memory for each item. Typically, the caller would iterate over all
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* the items in the array and free them before freeing the array.
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*/
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extern void ArrayFree(Array *);
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/**
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* Get the size, in number of elements, of the given array.
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*/
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extern size_t ArraySize(Array *);
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/**
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* Get the element at the specified index from the specified array.
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* This function will return NULL if the array is NULL, or the index
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* is out of bounds. Otherwise, it will return a pointer to a value
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* put into the array using
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* .Fn ArrayInsert
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* or
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* .Fn ArraySet .
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*/
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extern void *ArrayGet(Array *, size_t);
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/**
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* Insert the specified element at the specified index in the specified
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* array. This function will shift the element currently at that index,
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* and any elements after it before inserting the given element.
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* .Pp
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* This function returns a boolean value indicating whether or not it
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* suceeded.
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*/
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extern bool ArrayInsert(Array *, size_t, void *);
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/**
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* Set the value at the specified index in the specified array to the
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* specified value. This function will return the old value at that
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* index, if any.
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*/
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extern void *ArraySet(Array *, size_t, void *);
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/**
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* Append the specified element to the end of the specified array. This
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* function uses
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* .Fn ArrayInsert
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* under the hood to insert an element at the end. It thus has the same
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* return value as
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* .Fn ArrayInsert .
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*/
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extern bool ArrayAdd(Array *, void *);
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/**
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* Remove the element at the specified index from the specified array.
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* This function returns the element removed, if any.
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*/
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extern void *ArrayDelete(Array *, size_t);
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/**
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* Sort the specified array using the specified sort function. The
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* sort function compares two elements. It takes two void pointers as
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* parameters, and returns an integer. The return value indicates to
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* the sorting algorithm how the elements relate to each other. A
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* return value of 0 indicates that the elements are identical. A
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* return value greater than 0 indicates that the first item is
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* ``bigger'' than the second item and should thus appear after it in
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* the array. A return value less than 0 indicates the opposite: the
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* second element should appear after the first in the array.
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*/
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extern void ArraySort(Array *, int (*) (void *, void *));
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/**
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* Remove all duplicates from an array by using the given comparison
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* function to sort the array, then remove matching values. This
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* function returns a new array with all duplicates removed. The
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* original array is unaffected. Note that arrays only store pointers
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* to values, usually values on the heap. Thus, it is possible to lose
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* pointers to duplicate values and have them leak.
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* .P
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* This is a relatively expensive operation. The array must first be
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* duplicated. Then it is sorted, then it is iterated from beginning
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* to end to remove duplicate entries. Note that the comparison
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* function is executed on each element at least twice.
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*/
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extern Array *ArrayUnique(Array *, int (*) (void *, void *));
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/**
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* Reverses the order of all elements in the array into a new array on
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* the heap, to be freed using
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* .Fn ArrayFree .
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*/
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extern Array *ArrayReverse(Array *);
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/**
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* If possible, reduce the amount of memory allocated to this array
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* by calling
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* .Fn Realloc
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* on the internal structure to perfectly fit the elements in the
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* array. This function is intended to be used by functions that return
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* relatively read-only arrays that will be long-lived.
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*/
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extern bool ArrayTrim(Array *);
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/**
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* Convert a variadic arguments list into an Array. In most cases, the
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* Array API is much easier to work with than
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* .Fn va_arg
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* and friends.
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*/
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extern Array *ArrayFromVarArgs(size_t, va_list);
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/**
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* Duplicate an existing array. Note that arrays only hold pointers to
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* their data, not the data itself, so the duplicated array will point
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* to the same places in memory as the original array.
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*/
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extern Array *ArrayDuplicate(Array *);
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#endif /* CYTOPLASM_ARRAY_H */
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