2023-05-13 17:30:09 +00:00
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/*
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* Copyright (C) 2022-2023 Jordan Bancino <@jordan:bancino.net>
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*
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* Permission is hereby granted, free of charge, to any person
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* obtaining a copy of this software and associated documentation files
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* (the "Software"), to deal in the Software without restriction,
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* including without limitation the rights to use, copy, modify, merge,
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* publish, distribute, sublicense, and/or sell copies of the Software,
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* and to permit persons to whom the Software is furnished to do so,
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* subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
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* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
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* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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#include <Array.h>
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#ifndef ARRAY_BLOCK
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#define ARRAY_BLOCK 16
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#endif
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#include <stddef.h>
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#include <Memory.h>
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struct Array
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{
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void **entries; /* An array of void pointers, to
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* store any data */
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size_t allocated; /* Elements allocated on the heap */
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size_t size; /* Elements actually filled */
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};
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int
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ArrayAdd(Array * array, void *value)
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{
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if (!array)
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{
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return 0;
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}
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return ArrayInsert(array, array->size, value);
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}
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Array *
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ArrayCreate(void)
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{
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Array *array = Malloc(sizeof(Array));
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if (!array)
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{
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return NULL;
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}
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array->size = 0;
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array->allocated = ARRAY_BLOCK;
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array->entries = Malloc(sizeof(void *) * ARRAY_BLOCK);
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if (!array->entries)
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{
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Free(array);
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return NULL;
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}
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return array;
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}
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void *
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ArrayDelete(Array * array, size_t index)
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{
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size_t i;
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void *element;
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if (!array || array->size <= index)
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{
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return NULL;
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}
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element = array->entries[index];
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for (i = index; i < array->size - 1; i++)
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{
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array->entries[i] = array->entries[i + 1];
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}
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array->size--;
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return element;
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}
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void
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ArrayFree(Array * array)
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{
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if (array)
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{
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Free(array->entries);
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Free(array);
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}
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}
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void *
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ArrayGet(Array * array, size_t index)
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{
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if (!array)
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{
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return NULL;
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}
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if (index >= array->size)
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{
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return NULL;
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}
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return array->entries[index];
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}
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extern int
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ArrayInsert(Array * array, size_t index, void *value)
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{
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size_t i;
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if (!array || !value || index > array->size)
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{
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return 0;
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}
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if (array->size >= array->allocated)
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{
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void **tmp;
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size_t newSize = array->allocated + ARRAY_BLOCK;
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tmp = array->entries;
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array->entries = Realloc(array->entries,
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sizeof(void *) * newSize);
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if (!array->entries)
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{
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array->entries = tmp;
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return 0;
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}
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array->allocated = newSize;
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}
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for (i = array->size; i > index; i--)
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{
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array->entries[i] = array->entries[i - 1];
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}
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array->size++;
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array->entries[index] = value;
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return 1;
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}
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extern void *
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ArraySet(Array * array, size_t index, void *value)
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{
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void *oldValue;
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if (!value)
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{
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return ArrayDelete(array, index);
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}
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if (!array)
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{
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return NULL;
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}
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if (index >= array->size)
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{
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return NULL;
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}
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oldValue = array->entries[index];
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array->entries[index] = value;
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return oldValue;
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}
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size_t
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ArraySize(Array * array)
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{
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if (!array)
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{
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return 0;
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}
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return array->size;
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}
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int
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ArrayTrim(Array * array)
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{
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void **tmp;
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if (!array)
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{
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return 0;
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}
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tmp = array->entries;
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array->entries = Realloc(array->entries,
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sizeof(void *) * array->size);
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if (!array->entries)
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{
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array->entries = tmp;
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return 0;
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}
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return 1;
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}
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static void
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ArraySwap(Array * array, size_t i, size_t j)
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{
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void *p = array->entries[i];
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array->entries[i] = array->entries[j];
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array->entries[j] = p;
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}
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static size_t
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ArrayPartition(Array * array, size_t low, size_t high, int (*compare) (void *, void *))
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{
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void *pivot = array->entries[high];
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size_t i = low - 1;
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size_t j;
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for (j = low; j <= high - 1; j++)
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{
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if (compare(array->entries[j], pivot) < 0)
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{
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i++;
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ArraySwap(array, i, j);
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}
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}
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ArraySwap(array, i + 1, high);
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return i + 1;
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}
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static void
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ArrayQuickSort(Array * array, size_t low, size_t high, int (*compare) (void *, void *))
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{
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if (low < high)
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{
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size_t pi = ArrayPartition(array, low, high, compare);
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2023-06-21 02:37:56 +00:00
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ArrayQuickSort(array, low, pi ? pi - 1 : 0, compare);
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2023-05-13 17:30:09 +00:00
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ArrayQuickSort(array, pi + 1, high, compare);
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}
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}
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void
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ArraySort(Array * array, int (*compare) (void *, void *))
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{
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if (!array)
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{
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return;
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}
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2023-06-21 02:37:56 +00:00
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ArrayQuickSort(array, 0, array->size - 1, compare);
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2023-05-13 17:30:09 +00:00
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}
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2023-07-15 22:27:24 +00:00
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Array *
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ArrayUnique(Array * array, int (*compare) (void *, void *))
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{
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Array *ret;
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size_t i;
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if (!array)
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{
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return NULL;
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}
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ret = ArrayDuplicate(array);
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if (!ret)
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{
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return NULL;
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}
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if (ArraySize(ret) == 1)
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{
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/* There can't be any duplicates when there's only 1 value */
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return ret;
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}
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ArraySort(ret, compare);
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for (i = 1; i < ArraySize(ret); i++)
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{
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void *cur = ret->entries[i];
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void *prev = ret->entries[i - 1];
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if (compare(cur, prev) == 0)
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{
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/* Remove the duplicate, and put i back where it was. */
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ArrayDelete(ret, i--);
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}
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}
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ArrayTrim(ret);
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return ret;
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}
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2023-05-13 17:30:09 +00:00
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/* Even though the following operations could be done using only the
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* public Array API defined above, I opted for low-level struct
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* manipulation because it allows much more efficient copying; we only
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* allocate what we for sure need upfront, and don't have to
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* re-allocate during the operation. */
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Array *
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ArrayFromVarArgs(size_t n, va_list ap)
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{
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size_t i;
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Array *arr = Malloc(sizeof(Array));
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if (!arr)
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{
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return NULL;
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}
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arr->size = n;
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arr->allocated = n;
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arr->entries = Malloc(sizeof(void *) * arr->allocated);
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if (!arr->entries)
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{
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Free(arr);
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return NULL;
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}
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for (i = 0; i < n; i++)
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{
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arr->entries[i] = va_arg(ap, void *);
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}
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return arr;
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}
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Array *
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ArrayDuplicate(Array * arr)
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{
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size_t i;
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Array *arr2 = Malloc(sizeof(Array));
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if (!arr2)
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{
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return NULL;
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}
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arr2->size = arr->size;
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arr2->allocated = arr->size;
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arr2->entries = Malloc(sizeof(void *) * arr->allocated);
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if (!arr2->entries)
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{
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Free(arr2);
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return NULL;
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}
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for (i = 0; i < arr2->size; i++)
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{
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arr2->entries[i] = arr->entries[i];
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}
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return arr2;
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}
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