forked from Telodendria/Telodendria
Added some more header documentation.
This commit is contained in:
parent
95cb14213f
commit
24a03ba126
10 changed files with 1022 additions and 171 deletions
4
TODO.txt
4
TODO.txt
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@ -21,7 +21,7 @@ Milestone: v0.3.0
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[x] Refactor TelodendriaConfig to just Config
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[ ] Documentation
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[ ] Array
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[x] Array
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[ ] Io
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[ ] Stream
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[ ] Tls
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@ -34,7 +34,7 @@ Milestone: v0.3.0
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[ ] send-patch
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[ ] Log
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[ ] TelodendriaConfig -> Config
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[ ] HashMap
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[x] HashMap
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[ ] HttpRouter
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[ ] Str
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[ ] HeaderParser
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@ -25,23 +25,74 @@
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#ifndef TELODENDRIA_BASE64_H
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#define TELODENDRIA_BASE64_H
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/***
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* @Nm Base64
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* @Nd A simple base64 encoder/decoder with unpadded base64 support.
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* @Dd September 30 2022
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* @Xr Sha2
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*
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* This is an efficient yet simple base64 encoding and decoding API
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* that supports regular base64, as well as the Matrix specification's
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* extension to base64, called ``unpadded base64.'' This API provides
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* the ability to convert between the two, instead of just implementing
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* unpadded base64.
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*/
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#include <stddef.h>
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/**
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* This function computes the amount of bytes needed to store a message
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* of the specified number of bytes as base64.
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*/
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extern size_t
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Base64EncodedSize(size_t);
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/**
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* This function computes the amount of bytes needed to store a decoded
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* representation of the encoded message. It takes a pointer to the
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* encoded string because it must read a few bytes off the end in order
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* to accurately compute the size.
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*/
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extern size_t
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Base64DecodedSize(const char *, size_t);
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/**
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* Encode the specified number of bytes from the specified buffer as
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* base64. This function returns a string on the heap that should be
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* freed with
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* .Fn Free ,
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* or NULL if a memory allocation error ocurred.
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*/
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extern char *
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Base64Encode(const char *, size_t);
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/**
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* Decode the specified number of bytes from the specified buffer of
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* base64. This function returns a string on the heap that should be
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* freed with
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* .Fn Free ,
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* or NULL if a memory allocation error occured.
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*/
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extern char *
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Base64Decode(const char *, size_t);
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/**
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* Remove the padding from a specified base64 string. This function
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* modifies the specified string in place. It thus has no return value
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* because it cannot fail. If the passed pointer is invalid, the
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* behavior is undefined.
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*/
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extern void
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Base64Unpad(char *, size_t);
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/**
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* Add padding to an unpadded base64 string. This function takes a
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* pointer to a pointer because it may be necessary to grow the memory
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* allocated to the string. This function returns a boolean value
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* indicating whether the pad operation was successful. In practice,
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* this means it will only fail if a bigger string is necessary, but it
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* could not be automatically allocated on the heap.
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*/
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extern int
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Base64Pad(char **, size_t);
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@ -25,15 +25,71 @@
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#ifndef TELODENDRIA_CANONICALJSON_H
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#define TELODENDRIA_CANONICALJSON_H
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/***
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* @Nm CanonicalJson
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* @Nd An extension of the JSON API that produces the Matrix spec's canonical JSON.
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* @Dd November 30 2022
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* @Xr Json
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*
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* This API is an extension of
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* .Xr json 3
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* that is specifically designed to produce the Matrix specification's
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* "canonical" JSON.
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* .Pp
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* Canonical JSON is defined as JSON that:
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* .Bl -bullet -offset indent
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* .It
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* Does not have any unecessary whitespace.
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* .It
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* Has all object key lexicographically sorted.
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* .It
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* Does not contain any floating point numerical values.
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* .El
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* .Pp
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* The regular JSON encoder has no such rules, because normally they
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* are not needed. However, Canonical JSON is needed in some cases to
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* consistently sign JSON objects.
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*/
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#include <stdio.h>
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#include <HashMap.h>
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#include <Stream.h>
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extern int
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CanonicalJsonEncode(HashMap *, Stream *);
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/**
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* Encode a JSON object following the rules of Canonical JSON. See the
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* documentation for
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* .Fn JsonEncode ,
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* documented in
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* .Xr Json 3
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* for more details on how JSON encoding operates. This function exists
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* as an alternative to
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* .Fn JsonEncode ,
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* but should not be preferred to it in most circumstances. It is a lot
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* more costly, as it must lexicographically sort all keys and strip
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* out float values. If at all possible, use
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* .Fn JsonEncode ,
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* because it is much cheaper both in terms of memory and CPU time.
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* .Pp
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* This function returns a boolean value indicating whether or not the
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* operation was sucessful. This function will fail only if NULL was
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* given for any parameter. Otherwise, if an invalid pointer is given,
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* undefined behavior results.
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*/
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extern int CanonicalJsonEncode(HashMap *, Stream *);
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extern char *
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CanonicalJsonEncodeToString(HashMap *);
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/**
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* This function encodes a JSON object to a string.
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* .Xr Json 3
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* doesn't have any way to send JSON to a string, because there's
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* absolutely no reason to handle JSON strings in most cases. However,
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* the sole reason Canonical JSON exists is so that JSON objects can
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* be signed in a consisten way. Thus, it is likely you need a string
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* to pass to the signing function.
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* .Pp
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* This function returns a C string containing the canonical JSON
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* representation of the given object, or NULL if the encoding failed.
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*/
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extern char * CanonicalJsonEncodeToString(HashMap *);
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#endif /* TELODENDRIA_CANONICALJSON_H */
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@ -24,25 +24,115 @@
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#ifndef TELODENDRIA_CRON_H
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#define TELODENDRIA_CRON_H
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/***
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* @Nm Cron
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* @Nd Basic periodic job scheduler.
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* @Dd December 24 2022
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*
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* This is an extremely basic job scheduler. So basic, in fact, that
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* it currently runs all jobs on a single thread, which means that it
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* is intended for short-lived jobs. In the future, it might be
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* extended to support a one-thread-per-job model, but for now, jobs
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* should take into consideration the fact that they are sharing their
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* thread, so they should not be long-running.
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* .Pp
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* .Nm
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* works by ``ticking'' at an interval defined by the caller of
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* .Fn CronCreate .
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* At each tick, all the registered jobs are queried, and if they are
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* due to run again, their function is executed. As much as possible,
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* .Nm
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* tries to tick at constant intervals, however it is possible that one
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* or more jobs may overrun the tick duration. If this happens,
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* .Nm
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* ticks again immediately after all the jobs for the previous tick
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* have completed. This is in an effort to compensate for lost time,
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* however it is important to note that when jobs overrun the tick
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* interval, the interval is pushed back by the amount that it was
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* overrun. Because of this,
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* .Nm
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* is best suited for scheduling jobs that should happen
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* ``aproximately'' every so often; it is not a real-time scheduler
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* by any means.
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*/
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/**
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* All functions defined here operate on a structure opaque to the
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* caller.
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*/
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typedef struct Cron Cron;
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/**
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* A job function is a function that takes a void pointer and returns
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* nothing. The pointer is passed when the job is scheduled, and
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* is expected to remain valid until the job is no longer registered.
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* The pointer is passed each time the job executes.
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*/
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typedef void (JobFunc) (void *);
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/**
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* Create a new
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* .Nm
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* object that all other functions operate on. Like most of the other
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* APIs in this project, it must be freed with
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* .Fn CronFree
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* when it is no longer needed.
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* .Pp
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* This function takes the tick interval in milliseconds.
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*/
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extern Cron *
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CronCreate(unsigned long);
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/**
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* Schedule a one-off job to be executed only at the next tick, and
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* then immediately discarded. This is useful for scheduling tasks that
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* only have to happen once, or very infrequently depending on
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* conditions other than the current time, but don't have to happen
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* immediately. The caller simply indicates that it wishes for the task
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* to execute at some time in the future. How far into the future this
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* practically ends up being is determined by how long it takes for
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* other registered jobs to finish, and what the tick interval is.
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* .Pp
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* This function takes a job function and a pointer to pass to that
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* function when it is executed.
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*/
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extern void
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CronOnce(Cron *, JobFunc *, void *);
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/**
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* Schedule a repetitive task to be executed at aproximately the given
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* interval. As stated above, this is as fuzzy interval; depending on
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* the jobs being run and the tick interval, tasks may not execute at
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* exactly the scheduled time, but they will eventually execute.
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* .Pp
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* This function takes an interval in milliseconds, a job function,
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* and a pointer to pass to that function when it is executed.
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*/
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extern void
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CronEvery(Cron *, unsigned long, JobFunc *, void *);
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/**
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* Start ticking the clock and executing registered jobs.
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*/
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extern void
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CronStart(Cron *);
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/**
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* Stop ticking the clock. Jobs that are already executing will
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* continue to execute, but when they are finished, no new jobs will
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* be executed until
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* .Fn CronStart
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* is called.
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*/
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extern void
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CronStop(Cron *);
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/**
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* Discard all job references and free all memory associated with the
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* given
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* .Nm Cron
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* instance.
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*/
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extern void
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CronFree(Cron *);
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146
src/include/Db.h
146
src/include/Db.h
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@ -24,48 +24,146 @@
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#ifndef TELODENDRIA_DB_H
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#define TELODENDRIA_DB_H
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/***
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* @Nm Db
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* @Nd A minimal flat-file database with mutex locking and cache.
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* @Dd April 27 2023
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* @Xr Json
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*
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* Telodendria operates on a flat-file database instead of a
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* traditional relational database. This greatly simplifies the
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* persistent storage code, and creates a relatively basic API,
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* described here.
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*/
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#include <stddef.h>
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#include <HashMap.h>
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#include <Array.h>
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/**
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* All functions in this API operate on a database structure that is
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* opaque to the caller.
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*/
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typedef struct Db Db;
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/**
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* When an object is locked, a reference is returned. This reference
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* is owned by the current thread, and the database is inaccessible to
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* other threads until all references have been returned to the
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* database.
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* .Pp
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* This reference is opaque, but can be manipulated by the functions
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* defined here.
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*/
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typedef struct DbRef DbRef;
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extern Db *
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DbOpen(char *, size_t);
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/**
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* Open a data directory. This function takes a path to open, and a
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* cache size in bytes. If the cache size is 0, then caching is
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* disabled and objects are loaded off the disk every time they are
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* locked. Otherwise, objects are stored in the cache, and they are
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* evicted in a least-recently-used manner.
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*/
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extern Db * DbOpen(char *, size_t);
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extern void
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DbMaxCacheSet(Db *, size_t);
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/**
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* Close the database. This function will flush anything in the cache
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* to the disk, and then close the data directory. It assumes that
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* all references have been unlocked. If a reference has not been
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* unlocked, undefined behavior results.
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*/
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extern void DbClose(Db *);
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extern void
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DbClose(Db *);
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/**
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* Set the maximum cache size allowed before
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* .Nm
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||||
* starts evicting old objects. If this is set to 0, everything in the
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* cache is immediately evicted and caching is disabled. If the
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* database was opened with a cache size of 0, setting this will
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* initialize the cache, and subsequent calls to
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* .Fn DbLock
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* will begin caching objects.
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*/
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extern void DbMaxCacheSet(Db *, size_t);
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extern DbRef *
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DbCreate(Db *, size_t,...);
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/**
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* Create a new object in the database with the specified name. This
|
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* function will fail if the object already exists in the database. It
|
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* takes a variable number of C strings, with the exact number being
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* specified by the second parameter. These C strings are used to
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* generate a filesystem path at which to store the object. These paths
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* ensure each object is uniquely identifiable, and provides semantic
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* meaning to an object.
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*/
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extern DbRef * DbCreate(Db *, size_t,...);
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extern int
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DbDelete(Db *, size_t,...);
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/**
|
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* Lock an existing object in the database. This function will fail
|
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* if the object does not exist. It takes a variable number of C
|
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* strings, with the exact number being specified by the second
|
||||
* parameter. These C strings are used to generate the filesystem path
|
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* at which to load the object. These paths ensure each object is
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* uniquely identifiable, and provides semantic meaning to an object.
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*/
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extern DbRef * DbLock(Db *, size_t,...);
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||||
extern DbRef *
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DbLock(Db *, size_t,...);
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/**
|
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* Immediately and permanently remove an object from the database.
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||||
* This function assumes the object is not locked, otherwise undefined
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* behavior will result.
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||||
*/
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extern int DbDelete(Db *, size_t,...);
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extern int
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DbUnlock(Db *, DbRef *);
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/**
|
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* Unlock an object and return it back to the database. This function
|
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* immediately syncs the object to the filesystem. The cache is a
|
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* read cache; writes are always immediate to ensure data integrity in
|
||||
* the event of a system failure.
|
||||
*/
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||||
extern int DbUnlock(Db *, DbRef *);
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|
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extern int
|
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DbExists(Db *, size_t,...);
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||||
/**
|
||||
* Check the existence of the given database object in a more efficient
|
||||
* manner than attempting to lock it with
|
||||
* .Fn DbLock .
|
||||
* This function does not lock the object, nor does it load it into
|
||||
* memory if it exists.
|
||||
*/
|
||||
extern int DbExists(Db *, size_t,...);
|
||||
|
||||
extern Array *
|
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DbList(Db *, size_t,...);
|
||||
/**
|
||||
* List all of the objects at a given path. Unlike the other varargs
|
||||
* functions, this one does not take a path to a specific object; it
|
||||
* takes a directory to be iterated, where each path part is its own
|
||||
* C string. Note that the resulting list only contains the objects
|
||||
* in the specified directory, it does not list any subdirectories.
|
||||
* .Pp
|
||||
* The array returned is an array of C strings containing the object
|
||||
* name.
|
||||
*/
|
||||
extern Array * DbList(Db *, size_t,...);
|
||||
|
||||
extern void
|
||||
DbListFree(Array *);
|
||||
/**
|
||||
* Free the list returned by
|
||||
* .Fn DbListFree .
|
||||
*/
|
||||
extern void DbListFree(Array *);
|
||||
|
||||
extern HashMap *
|
||||
DbJson(DbRef *);
|
||||
/**
|
||||
* Convert a database reference into JSON that can be manipulated.
|
||||
* At this time, the database actually stores objects as JSON on the
|
||||
* disk, so this function just returns an internal pointer, but in the
|
||||
* future it may have to be generated by decompressing a binary blob,
|
||||
* or something of that nature.
|
||||
*/
|
||||
extern HashMap * DbJson(DbRef *);
|
||||
|
||||
extern int
|
||||
DbJsonSet(DbRef *, HashMap *);
|
||||
/**
|
||||
* Free the existing JSON associated with the given reference, and
|
||||
* replace it with new JSON. This is more efficient than duplicating
|
||||
* a separate object into the database reference.
|
||||
*/
|
||||
extern int DbJsonSet(DbRef *, HashMap *);
|
||||
|
||||
#endif
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||||
|
|
|
@ -25,35 +25,143 @@
|
|||
#ifndef TELODENDRIA_HASHMAP_H
|
||||
#define TELODENDRIA_HASHMAP_H
|
||||
|
||||
/***
|
||||
* @Nm HashMap
|
||||
* @Nd A simple hash map implementation.
|
||||
* @Dd October 11 2022
|
||||
* @Xr Array Queue
|
||||
*
|
||||
* This is the public interface for Telodendria's hash map
|
||||
* implementation. This hash map is designed to be simple,
|
||||
* well-documented, and generally readable and understandable, yet also
|
||||
* performant enough to be useful, because it is used extensively
|
||||
* throughout the project.
|
||||
* .Pp
|
||||
* Fundamentally, this is an entirely generic map implementation. It
|
||||
* can be used for many general purposes, but it is designed only to
|
||||
* implement the features Telodendria needs to be functional. One
|
||||
* example of a Telodendria-specific feature is that keys cannot be
|
||||
* arbitrary data; they are NULL-terminated C strings.
|
||||
*/
|
||||
|
||||
#include <stddef.h>
|
||||
|
||||
/**
|
||||
* These functions operate on an opaque structure, which the caller
|
||||
* has no knowledge about.
|
||||
*/
|
||||
typedef struct HashMap HashMap;
|
||||
|
||||
extern HashMap *
|
||||
HashMapCreate(void);
|
||||
/**
|
||||
* Create a new hash map that is ready to be used with the rest of the
|
||||
* functions defined here.
|
||||
*/
|
||||
extern HashMap * HashMapCreate(void);
|
||||
|
||||
/**
|
||||
* Free the specified hash map such that it becomes invalid and any
|
||||
* future use results in undefined behavior. Note that this function
|
||||
* does not free the values stored in the hash map, but since it stores
|
||||
* the keys internally, it will free the keys. You should use
|
||||
* .Fn HashMapIterate
|
||||
* to free the values stored in this map appropriately before calling
|
||||
* this function.
|
||||
*/
|
||||
extern void HashMapFree(HashMap *);
|
||||
|
||||
/**
|
||||
* Control the maximum load of the hash map before it is expanded.
|
||||
* When the hash map reaches the given capacity, it is grown. You
|
||||
* don't want to only grow hash maps when they are full, because that
|
||||
* makes them perform very poorly. The maximum load value is a
|
||||
* percentage of how full the hash map is, and it should be between
|
||||
* 0 and 1, where 0 means that no elements will cause the map to be
|
||||
* expanded, and 1 means that the hash map must be completely full
|
||||
* before it is expanded. The default maximum load on a new hash map
|
||||
* is 0.75, which should be good enough for most purposes, however,
|
||||
* this function exists specifically so that the maximum load can be
|
||||
* fine-tuned.
|
||||
*/
|
||||
extern void HashMapMaxLoadSet(HashMap *, float);
|
||||
|
||||
/**
|
||||
* Use a custom hashing function with the given hash map. New hash
|
||||
* maps have a sane hashing function that should work okay for most
|
||||
* use cases, but if you have a better hashing function, it can be
|
||||
* specified this way. Do not change the hash function after keys have
|
||||
* been added; doing so results in undefined behavior. Only set a new
|
||||
* hash function immediately after constructing a new hash map, before
|
||||
* anything has been added to it.
|
||||
* .Pp
|
||||
* The hash function takes a pointer to a C string, and is expected
|
||||
* to return a fairly unique numerical hash value which will be
|
||||
* converted into an array index.
|
||||
*/
|
||||
extern void
|
||||
HashMapMaxLoadSet(HashMap *, float);
|
||||
HashMapFunctionSet(HashMap *, unsigned long (*) (const char *));
|
||||
|
||||
extern void
|
||||
HashMapFunctionSet(HashMap *, unsigned long (*) (const char *));
|
||||
/**
|
||||
* Set the given string key to the given value. Note that the key is
|
||||
* copied into the hash map's own memory space, but the value is not.
|
||||
* It is the caller's job to ensure that the value pointer remains
|
||||
* valid for the life of the hash map, and are freed when no longer
|
||||
* needed.
|
||||
*/
|
||||
extern void * HashMapSet(HashMap *, char *, void *);
|
||||
|
||||
extern void *
|
||||
HashMapSet(HashMap *, char *, void *);
|
||||
/**
|
||||
* Retrieve the value for the given key, or return NULL if no such
|
||||
* key exists in the hash map.
|
||||
*/
|
||||
extern void * HashMapGet(HashMap *, const char *);
|
||||
|
||||
extern void *
|
||||
HashMapGet(HashMap *, const char *);
|
||||
/**
|
||||
* Remove a value specified by the given key from the hash map, and
|
||||
* return it to the caller to deal with. This function returns NULL
|
||||
* if no such key exists.
|
||||
*/
|
||||
extern void * HashMapDelete(HashMap *, const char *);
|
||||
|
||||
extern void *
|
||||
HashMapDelete(HashMap *, const char *);
|
||||
/**
|
||||
* Iterate over all the keys and values of a hash map. This function
|
||||
* works very similarly to
|
||||
* .Xr getopt 3 ,
|
||||
* where calls are repeatedly made in a while loop until there are no
|
||||
* more items to go over. The difference is that this function does not
|
||||
* rely on globals; it takes pointer pointers, and stores all
|
||||
* necessary state inside the hash map itself.
|
||||
* .Pp
|
||||
* Note that this function is not thread-safe; two threads cannot be
|
||||
* iterating over any given hash map at the same time, though they
|
||||
* can each be iterating over different hash maps.
|
||||
* .Pp
|
||||
* This function can be tricky to use in some scenarios, as it
|
||||
* continues where it left off on each call, until there are no more
|
||||
* elements to go through in the hash map. If you are not iterating
|
||||
* over the entire map in one go, and happen to break the loop, then
|
||||
* the next time you attempt to iterate the hash map, you'll start
|
||||
* somewhere in the middle, which is most likely not the intended
|
||||
* behavior. Thus, it is always recommended to iterate over the entire
|
||||
* hash map if you're going to use this function.
|
||||
* .Pp
|
||||
* Also note that the behavior of this function is undefined if
|
||||
* insertions or deletions occur during the iteration. This
|
||||
* functionality has not been tested, and will likely not work.
|
||||
*/
|
||||
extern int HashMapIterate(HashMap *, char **, void **);
|
||||
|
||||
/**
|
||||
* A reentrant version of
|
||||
* .Fn HashMapIterate
|
||||
* that allows the caller to overcome the flaws of that function by
|
||||
* storing the cursor outside of the hash map structure itself. This
|
||||
* allows multiple threads to iterate over the same hash map at the
|
||||
* same time, and it allows the iteration to be halted midway through
|
||||
* without causing any unintended side effects.
|
||||
* .Pp
|
||||
* The cursor should be initialized to 0 at the start of iteration.
|
||||
*/
|
||||
extern int
|
||||
HashMapIterate(HashMap *, char **, void **);
|
||||
|
||||
extern int
|
||||
HashMapIterateReentrant(HashMap *, char **, void **, size_t *);
|
||||
|
||||
extern void
|
||||
HashMapFree(HashMap *);
|
||||
HashMapIterateReentrant(HashMap *, char **, void **, size_t *);
|
||||
|
||||
#endif /* TELODENDRIA_HASHMAP_H */
|
||||
|
|
|
@ -24,6 +24,22 @@
|
|||
#ifndef TELODENDRIA_HTTP_H
|
||||
#define TELODENDRIA_HTTP_H
|
||||
|
||||
/***
|
||||
* @Nm Http
|
||||
* @Nd Encode and decode various parts of the HTTP protocol.
|
||||
* @Dd March 12 2023
|
||||
* @Xr HttpClient HttpServer HashMap Queue Memory
|
||||
*
|
||||
* .Nm
|
||||
* is a collection of utility functions and type definitions that are
|
||||
* useful for dealing with HTTP. HTTP is not a complex protocol, but
|
||||
* this API makes it a lot easier to work with.
|
||||
* .Pp
|
||||
* Note that this API doesn't target any particular HTTP version, but
|
||||
* it is currently used with HTTP 1.0 clients and servers, and
|
||||
* therefore may be lacking functionality added in later HTTP versions.
|
||||
*/
|
||||
|
||||
#include <stdio.h>
|
||||
|
||||
#include <HashMap.h>
|
||||
|
@ -32,6 +48,11 @@
|
|||
#define HTTP_FLAG_NONE 0
|
||||
#define HTTP_FLAG_TLS (1 << 0)
|
||||
|
||||
/**
|
||||
* The request methods defined by the HTTP standard. These numeric
|
||||
* constants should be preferred to strings when building HTTP APIs
|
||||
* because they are more efficient.
|
||||
*/
|
||||
typedef enum HttpRequestMethod
|
||||
{
|
||||
HTTP_METHOD_UNKNOWN,
|
||||
|
@ -46,6 +67,10 @@ typedef enum HttpRequestMethod
|
|||
HTTP_PATCH
|
||||
} HttpRequestMethod;
|
||||
|
||||
/**
|
||||
* An enumeration that corresponds to the actual integer values of the
|
||||
* valid HTTP response codes.
|
||||
*/
|
||||
typedef enum HttpStatus
|
||||
{
|
||||
HTTP_STATUS_UNKNOWN = 0,
|
||||
|
@ -110,28 +135,77 @@ typedef enum HttpStatus
|
|||
HTTP_NETWORK_AUTH_REQUIRED = 511
|
||||
} HttpStatus;
|
||||
|
||||
extern const char *
|
||||
HttpStatusToString(const HttpStatus);
|
||||
/**
|
||||
* Convert an HTTP status enumeration value into a string description
|
||||
* of the status, which is to be used in server response to a client,
|
||||
* or a client response to a user. For example, calling
|
||||
* .Fn HttpStatusToString "HTTP_GATEWAY_TIMEOUT"
|
||||
* (or
|
||||
* .Fn HttpStatusToString "504" )
|
||||
* produces the string "Gateway Timeout". Note that the returned
|
||||
* pointers point to static space, so their manipulation is forbidden.
|
||||
*/
|
||||
extern const char * HttpStatusToString(const HttpStatus);
|
||||
|
||||
extern HttpRequestMethod
|
||||
HttpRequestMethodFromString(const char *);
|
||||
/**
|
||||
* Convert a string into a numeric code that can be used throughout
|
||||
* the code of a program in an efficient manner. See the definition
|
||||
* of HttpRequestMethod. This function does case-sensitive matching,
|
||||
* and does not trim or otherwise process the input string.
|
||||
*/
|
||||
extern HttpRequestMethod HttpRequestMethodFromString(const char *);
|
||||
|
||||
extern const char *
|
||||
HttpRequestMethodToString(const HttpRequestMethod);
|
||||
/**
|
||||
* Convert a numeric code as defined by HttpRequestMethod into a
|
||||
* string that can be sent to a server. Note that the returned pointers
|
||||
* point to static space, so their manipulation is forbidden.
|
||||
*/
|
||||
extern const char * HttpRequestMethodToString(const HttpRequestMethod);
|
||||
|
||||
extern char *
|
||||
HttpUrlEncode(char *);
|
||||
/**
|
||||
* Encode a C string such that it can safely appear in a URL by
|
||||
* performing the necessary percent escaping. A new string on the
|
||||
* heap is returned. It should be freed with
|
||||
* .Fn Free ,
|
||||
* defined in the
|
||||
* .Xr Memory 3
|
||||
* API.
|
||||
*/
|
||||
extern char * HttpUrlEncode(char *);
|
||||
|
||||
extern char *
|
||||
HttpUrlDecode(char *);
|
||||
/**
|
||||
* Decode a percent-encoded string into a C string, ignoring encoded
|
||||
* null characters entirely, because those would do nothing but cause
|
||||
* problems.
|
||||
*/
|
||||
extern char * HttpUrlDecode(char *);
|
||||
|
||||
extern HashMap *
|
||||
HttpParamDecode(char *);
|
||||
/**
|
||||
* Decode an encoded parameter string in the form of
|
||||
* ``key=val&key2=val2'' into a hash map whose values are C strings.
|
||||
* This function properly decodes keys and values using the functions
|
||||
* defined above.
|
||||
*/
|
||||
extern HashMap * HttpParamDecode(char *);
|
||||
|
||||
extern char *
|
||||
HttpParamEncode(HashMap *);
|
||||
/**
|
||||
* Encode a hash map whose values are strings as an HTTP parameter
|
||||
* string suitable for GET or POST requests.
|
||||
*/
|
||||
extern char * HttpParamEncode(HashMap *);
|
||||
|
||||
extern HashMap *
|
||||
HttpParseHeaders(Stream *);
|
||||
/**
|
||||
* Read HTTP headers from a stream and return a hash map whose values
|
||||
* are strings. All keys are lowercased to make querying them
|
||||
* consistent and not dependent on the case that was read from the
|
||||
* stream. This is useful for both client and server code, since the
|
||||
* headers are in the same format. This function should be used after
|
||||
* parsing the HTTP status line, because it does not parse that line.
|
||||
* It will stop when it encounters the first blank line, which
|
||||
* indicates that the body is beginning. After this function completes,
|
||||
* the body may be immediately read from the stream without any
|
||||
* additional processing.
|
||||
*/
|
||||
extern HashMap * HttpParseHeaders(Stream *);
|
||||
|
||||
#endif
|
||||
|
|
|
@ -24,6 +24,28 @@
|
|||
#ifndef TELODENDRIA_HTTPSERVER_H
|
||||
#define TELODENDRIA_HTTPSERVER_H
|
||||
|
||||
/***
|
||||
* @Nm HttpServer
|
||||
* @Nd Extremely simple HTTP server.
|
||||
* @Dd December 13 2022
|
||||
* @Xr Http HttpClient
|
||||
*
|
||||
* .Nm
|
||||
* builds on the
|
||||
* .Xr Http 3
|
||||
* API, and provides a very simple, yet very functional API for
|
||||
* creating an HTTP server. It aims at being easy to use and minimal,
|
||||
* yet also efficient. It uses non-blocking I/O, is fully
|
||||
* multi-threaded, and is very configurable. It can be set up in just
|
||||
* two function calls and minimal supporting code.
|
||||
* .Pp
|
||||
* This API should be familar to those that have dealt with the HTTP
|
||||
* server libraries of other programming languages, particularly Java.
|
||||
* In fact, much of the terminology used in this API came from Java,
|
||||
* and you'll notice that the way responses are sent and received very
|
||||
* closely resembles Java.
|
||||
*/
|
||||
|
||||
#include <Http.h>
|
||||
|
||||
#include <stdio.h>
|
||||
|
@ -31,68 +53,182 @@
|
|||
#include <HashMap.h>
|
||||
#include <Stream.h>
|
||||
|
||||
/**
|
||||
* The functions on this API operate on an opaque structure.
|
||||
*/
|
||||
typedef struct HttpServer HttpServer;
|
||||
|
||||
/**
|
||||
* Each request receives a context structure. It is opaque, so the
|
||||
* functions defined in this API should be used to fetch data from
|
||||
* it. These functions allow the handler to figure out the context of
|
||||
* the request, which includes the path requested, any parameters,
|
||||
* and the headers and method used to make the request. The context
|
||||
* also provides the means by which the handler responds to the
|
||||
* request, allowing it to set the status code, headers, and body.
|
||||
*/
|
||||
typedef struct HttpServerContext HttpServerContext;
|
||||
|
||||
/**
|
||||
* The request handler function is executed when an HTTP request is
|
||||
* received. It takes a request context, and a pointer as specified
|
||||
* in the server configuration.
|
||||
*/
|
||||
typedef void (HttpHandler) (HttpServerContext *, void *);
|
||||
|
||||
/**
|
||||
* The number of arguments to
|
||||
* .Fn HttpServerCreate
|
||||
* has grown so large that arguments are not stuffed into a
|
||||
* configuration structure, which is in turn passed to
|
||||
* .Fn HttpServerCreate .
|
||||
* This configuration is copied by value into the internal
|
||||
* structures of the server. It is copied with very minimal
|
||||
* validation, so ensure that all values are sensible. It may
|
||||
* make sense to use
|
||||
* .Fn memset
|
||||
* to zero out everything in here before assigning values.
|
||||
*/
|
||||
typedef struct HttpServerConfig
|
||||
{
|
||||
unsigned short port;
|
||||
unsigned int threads;
|
||||
unsigned int maxConnections;
|
||||
|
||||
int flags;
|
||||
char *tlsCert;
|
||||
char *tlsKey;
|
||||
int flags; /* Http(3) flags */
|
||||
char *tlsCert; /* File path */
|
||||
char *tlsKey; /* File path */
|
||||
|
||||
HttpHandler *handler;
|
||||
void *handlerArgs;
|
||||
} HttpServerConfig;
|
||||
|
||||
extern HttpServer *
|
||||
HttpServerCreate(HttpServerConfig *);
|
||||
/**
|
||||
* Create a new HTTP server using the specified configuration.
|
||||
* This will set up all internal structures used by the server,
|
||||
* and bind the socket and start listening for connections. However,
|
||||
* it will not start accepting connections.
|
||||
*/
|
||||
extern HttpServer * HttpServerCreate(HttpServerConfig *);
|
||||
|
||||
extern HttpServerConfig *
|
||||
HttpServerConfigGet(HttpServer *);
|
||||
/**
|
||||
* Retrieve the configuration that was used to instantiate the given
|
||||
* server. Note that this configuration is not necessarily the exact
|
||||
* one that was provided; even though its values are the same, it
|
||||
* should be treated as an entirely separate configuration with no
|
||||
* connection to the original.
|
||||
*/
|
||||
extern HttpServerConfig * HttpServerConfigGet(HttpServer *);
|
||||
|
||||
extern void
|
||||
HttpServerFree(HttpServer *);
|
||||
/**
|
||||
* Free the resources associated with the given HTTP server. Note that
|
||||
* the server can only be freed after it has been stopped. Calling this
|
||||
* function while the server is still running results in undefined
|
||||
* behavior.
|
||||
*/
|
||||
extern void HttpServerFree(HttpServer *);
|
||||
|
||||
extern int
|
||||
HttpServerStart(HttpServer *);
|
||||
/**
|
||||
* Attempt to start the HTTP server, and return immediately with the
|
||||
* status. This API is fully multi-threaded and asynchronous, so the
|
||||
* caller can continue working while the HTTP server is running in a
|
||||
* separate thread and managing a pool of threads to handle responses.
|
||||
*/
|
||||
extern int HttpServerStart(HttpServer *);
|
||||
|
||||
extern void
|
||||
HttpServerJoin(HttpServer *);
|
||||
/**
|
||||
* Typically, at some point after calling
|
||||
* .Fn HttpServerStart ,
|
||||
* the program will have no more work to do, so it will want to wait
|
||||
* for the HTTP server to finish. This is accomplished via this
|
||||
* function, which joins the HTTP worker thread to the calling thread,
|
||||
* pausing the calling thread until the HTTP server has stopped.
|
||||
*/
|
||||
extern void HttpServerJoin(HttpServer *);
|
||||
|
||||
extern void
|
||||
HttpServerStop(HttpServer *);
|
||||
/**
|
||||
* Stop the HTTP server. Only the execution of this function will
|
||||
* cause the proper shutdown of the HTTP server. If the main program
|
||||
* is joined to the HTTP thread, then either another thread or a
|
||||
* signal handler will have to stop the server using this function.
|
||||
* The typical use case is to install a signal handler that executes
|
||||
* this function on a global HTTP server.
|
||||
*/
|
||||
extern void HttpServerStop(HttpServer *);
|
||||
|
||||
extern HashMap *
|
||||
HttpRequestHeaders(HttpServerContext *);
|
||||
/**
|
||||
* Get the request headers for the request represented by the given
|
||||
* context. The data in the returned hash map should be treated as
|
||||
* read only and should not be freed; it is managed entirely by the
|
||||
* server.
|
||||
*/
|
||||
extern HashMap * HttpRequestHeaders(HttpServerContext *);
|
||||
|
||||
extern HttpRequestMethod
|
||||
HttpRequestMethodGet(HttpServerContext *);
|
||||
/**
|
||||
* Get the request method used to make the request represented by
|
||||
* the given context.
|
||||
*/
|
||||
extern HttpRequestMethod HttpRequestMethodGet(HttpServerContext *);
|
||||
|
||||
extern char *
|
||||
HttpRequestPath(HttpServerContext *);
|
||||
/**
|
||||
* Get the request path for the request represented by the given
|
||||
* context. The return value of this function should be treated as
|
||||
* read-only, and should not be freed; it is managed entirely by the
|
||||
* server.
|
||||
*/
|
||||
extern char * HttpRequestPath(HttpServerContext *);
|
||||
|
||||
extern HashMap *
|
||||
HttpRequestParams(HttpServerContext *);
|
||||
/**
|
||||
* Retrieve the parsed GET parameters for the request represented by
|
||||
* the given context. The returned hash map should be treated as
|
||||
* read-only, and should not be freed; it is managed entirely by the
|
||||
* server.
|
||||
*/
|
||||
extern HashMap * HttpRequestParams(HttpServerContext *);
|
||||
|
||||
extern char *
|
||||
HttpResponseHeader(HttpServerContext *, char *, char *);
|
||||
/**
|
||||
* Set a response header to return to the client. The old value for
|
||||
* the given header is returned, if any, otherwise NULL is returned.
|
||||
*/
|
||||
extern char * HttpResponseHeader(HttpServerContext *, char *, char *);
|
||||
|
||||
extern void
|
||||
HttpResponseStatus(HttpServerContext *, HttpStatus);
|
||||
/**
|
||||
* Set the response status to return to the client.
|
||||
*/
|
||||
extern void HttpResponseStatus(HttpServerContext *, HttpStatus);
|
||||
|
||||
extern HttpStatus
|
||||
HttpResponseStatusGet(HttpServerContext *);
|
||||
/**
|
||||
* Get the current response status that will be sent to the client
|
||||
* making the request represented by the given context.
|
||||
*/
|
||||
extern HttpStatus HttpResponseStatusGet(HttpServerContext *);
|
||||
|
||||
extern Stream *
|
||||
HttpServerStream(HttpServerContext *);
|
||||
/**
|
||||
* Send the response headers to the client that made the request
|
||||
* represented by the specified context. This function must be called
|
||||
* before the response body can be written, otherwise a malformed
|
||||
* response will be sent.
|
||||
*/
|
||||
extern void HttpSendHeaders(HttpServerContext *);
|
||||
|
||||
extern void
|
||||
HttpSendHeaders(HttpServerContext *);
|
||||
/**
|
||||
* Get a stream that is both readable and writable. Reading from the
|
||||
* stream reads the request body that the client sent, if there is one.
|
||||
* Note that the rquest headers have already been read, so the stream
|
||||
* is correctly positioned at the beginning of the body of the request.
|
||||
* .Fn HttpSendHeaders
|
||||
* must be called before the stream is written, otherwise a malformed
|
||||
* HTTP response will be sent. An HTTP handler should properly set all
|
||||
* the headers it itends to send, send those headers, and then write
|
||||
* the response body to this stream.
|
||||
* .Pp
|
||||
* Note that the stream does not need to be closed by the HTTP
|
||||
* handler; in fact doing so results in undefined behavior. The stream
|
||||
* is managed entirely by the server itself, so it will close it when
|
||||
* necessary. This allows the underlying protocol to differ: for
|
||||
* instance, an HTTP/1.1 connection may stay for multiple requests and
|
||||
* responses.
|
||||
*/
|
||||
extern Stream * HttpServerStream(HttpServerContext *);
|
||||
|
||||
#endif
|
||||
#endif /* TELODENDRIA_HTTPSERVER_H */
|
||||
|
|
|
@ -25,6 +25,49 @@
|
|||
#ifndef TELODENDRIA_JSON_H
|
||||
#define TELODENDRIA_JSON_H
|
||||
|
||||
/***
|
||||
* @Nm Json
|
||||
* @Nd A fully-featured JSON API.
|
||||
* @Dd March 12 2023
|
||||
* @Xr HashMap Array Stream
|
||||
*
|
||||
* .Nm
|
||||
* is a fully-featured JSON API for C using the array and hash map
|
||||
* APIs. It can parse JSON, ans serialize an in-memory structure to
|
||||
* JSON. It build on the foundation of Array and HashMap because that's
|
||||
* all JSON really is, just arrays and maps.
|
||||
* .Nm
|
||||
* also provides a structure for encapsulating an arbitrary value and
|
||||
* identifying its type, making it easy for a strictly-typed language
|
||||
* like C to work with loosely-typed JSON data.
|
||||
* .Nm
|
||||
* is very strict and tries to adhere as closely as possible to the
|
||||
* proper definition of JSON. It will fail on syntax errors of any
|
||||
* kind, which is fine for a Matrix homeserver that can just return
|
||||
* M_BAD_JSON if anything in here fails, but this behavior may not be
|
||||
* suitable for other purposes.
|
||||
* .Pp
|
||||
* This JSON implementation focuses primarily on serialization and
|
||||
* deserialization to and from streams. It does not provide facilities
|
||||
* for handling JSON strings; it only writes JSON to output streams,
|
||||
* and reads them from input streams. Of course, you can use the
|
||||
* POSIX
|
||||
* .Xr fmemopen 3
|
||||
* and
|
||||
* .Xr open_memstream 3
|
||||
* functions if you want to deal with JSON strings, but JSON is
|
||||
* intended to be an exchange format. Data should be converted to JSON
|
||||
* right when it is leaving the program, and converted from JSON to the
|
||||
* in-memory format as soon as it is coming in.
|
||||
* .Pp
|
||||
* JSON objects are represented as hash maps consisting entirely of
|
||||
* JsonValue structures, and arrays are represented as arrays
|
||||
* consisting entirely of JsonValue structures. When generating a
|
||||
* JSON object, any attempt to stuff a value into a hash map or array
|
||||
* without first encoding it as a JsonValue will result in undefined
|
||||
* behavior.
|
||||
*/
|
||||
|
||||
#include <HashMap.h>
|
||||
#include <Array.h>
|
||||
#include <Stream.h>
|
||||
|
@ -35,90 +78,233 @@
|
|||
#define JSON_DEFAULT -1
|
||||
#define JSON_PRETTY 0
|
||||
|
||||
typedef enum JsonType
|
||||
{
|
||||
JSON_NULL,
|
||||
JSON_OBJECT,
|
||||
JSON_ARRAY,
|
||||
JSON_STRING,
|
||||
JSON_INTEGER,
|
||||
JSON_FLOAT,
|
||||
JSON_BOOLEAN
|
||||
} JsonType;
|
||||
|
||||
/**
|
||||
* This opaque structure encapsulates all the possible types that can
|
||||
* be stored in JSON. It is managed entirely by the functions defined
|
||||
* in this API. It is important to note that strings, integers, floats,
|
||||
* booleans, and the NULL value are all stored by value, but objects
|
||||
* and arrays are stored by reference. That is, it doesn't store these
|
||||
* itself, just pointers to them, however, the data
|
||||
* .Em is
|
||||
* freed when using
|
||||
* .Fn JsonFree .
|
||||
*/
|
||||
typedef struct JsonValue JsonValue;
|
||||
|
||||
extern JsonType
|
||||
JsonValueType(JsonValue *);
|
||||
/**
|
||||
* These are the types that can be used to identify a JsonValue
|
||||
* and act on it accordingly.
|
||||
*/
|
||||
typedef enum JsonType
|
||||
{
|
||||
JSON_NULL, /* Maps to a C NULL */
|
||||
JSON_OBJECT, /* Maps to a HashMap of JsonValues */
|
||||
JSON_ARRAY, /* Maps to an Array of JsonValues */
|
||||
JSON_STRING, /* Maps to a null-terminated C string */
|
||||
JSON_INTEGER, /* Maps to a C long */
|
||||
JSON_FLOAT, /* Maps to a C double */
|
||||
JSON_BOOLEAN /* Maps to a C integer of either 0 or 1 */
|
||||
} JsonType;
|
||||
|
||||
extern JsonValue *
|
||||
JsonValueObject(HashMap *);
|
||||
/**
|
||||
* Determine the type of the specified JSON value.
|
||||
*/
|
||||
extern JsonType JsonValueType(JsonValue *);
|
||||
|
||||
extern HashMap *
|
||||
JsonValueAsObject(JsonValue *);
|
||||
/**
|
||||
* Encode a JSON object as a JSON value that can be added to another
|
||||
* object, or an array.
|
||||
*/
|
||||
extern JsonValue * JsonValueObject(HashMap *);
|
||||
|
||||
extern JsonValue *
|
||||
JsonValueArray(Array *);
|
||||
/**
|
||||
* Unwrap a JSON value that represents an object. This function will
|
||||
* return NULL if the value is not actually an object.
|
||||
*/
|
||||
extern HashMap * JsonValueAsObject(JsonValue *);
|
||||
|
||||
extern Array *
|
||||
JsonValueAsArray(JsonValue *);
|
||||
/**
|
||||
* Encode a JSON array as a JSON value that can be added to an object
|
||||
* or another array.
|
||||
*/
|
||||
extern JsonValue * JsonValueArray(Array *);
|
||||
|
||||
extern JsonValue *
|
||||
JsonValueString(char *);
|
||||
/**
|
||||
* Unwrap a JSON value that represents an array. This function will
|
||||
* return NULL if the value is not actually an array.
|
||||
*/
|
||||
extern Array * JsonValueAsArray(JsonValue *);
|
||||
|
||||
extern char *
|
||||
JsonValueAsString(JsonValue *);
|
||||
/**
|
||||
* Encode a C string as a JSON value that can be added to an object or
|
||||
* an array.
|
||||
*/
|
||||
extern JsonValue * JsonValueString(char *);
|
||||
|
||||
extern JsonValue *
|
||||
JsonValueInteger(long);
|
||||
/**
|
||||
* Unwrap a JSON value that represents a string. This function will
|
||||
* return NULL if the value is not actually a string.
|
||||
*/
|
||||
extern char * JsonValueAsString(JsonValue *);
|
||||
|
||||
extern long
|
||||
JsonValueAsInteger(JsonValue *);
|
||||
/**
|
||||
* Encode a number as a JSON value that can be added to an object or
|
||||
* an array.
|
||||
*/
|
||||
extern JsonValue * JsonValueInteger(long);
|
||||
|
||||
extern JsonValue *
|
||||
JsonValueFloat(double);
|
||||
/**
|
||||
* Unwrap a JSON value that represents a number. This function will
|
||||
* return 0 if the value is not actually a number, which may be
|
||||
* misleading. Check the type of the value before making assumptions
|
||||
* about its value.
|
||||
*/
|
||||
extern long JsonValueAsInteger(JsonValue *);
|
||||
|
||||
extern double
|
||||
JsonValueAsFloat(JsonValue *);
|
||||
/**
|
||||
* Encode a floating point number as a JSON value that can be added
|
||||
* to an object or an array.
|
||||
*/
|
||||
extern JsonValue * JsonValueFloat(double);
|
||||
|
||||
extern JsonValue *
|
||||
JsonValueBoolean(int);
|
||||
/**
|
||||
* Unwrap a JSON value that represents a floating point number. This
|
||||
* function will return 0 if the value is not actually a floating
|
||||
* point number, which may be misleading. Check the type of the value
|
||||
* before making assumptions about its type.
|
||||
*/
|
||||
extern double JsonValueAsFloat(JsonValue *);
|
||||
|
||||
extern int
|
||||
JsonValueAsBoolean(JsonValue *);
|
||||
/**
|
||||
* Encode a C integer according to the way C treats integers in boolean
|
||||
* expressions as a JSON value that can be added to an object or an
|
||||
* array.
|
||||
*/
|
||||
extern JsonValue * JsonValueBoolean(int);
|
||||
|
||||
extern JsonValue *
|
||||
JsonValueNull(void);
|
||||
/**
|
||||
* Unwrap a JSON value that represents a boolean. This function will
|
||||
* return 0 if the value is not actually a boolean, which may be
|
||||
* misleading. Check the type of the value before making assumptions
|
||||
* about its type.
|
||||
*/
|
||||
extern int JsonValueAsBoolean(JsonValue *);
|
||||
|
||||
extern void
|
||||
JsonValueFree(JsonValue *);
|
||||
/**
|
||||
* This is a special case that represents a JSON null. Because the
|
||||
* Array and HashMap APIs do not accept NULL values, this function
|
||||
* should be used to represent NULL in JSON. Even though a small
|
||||
* amount of memory is allocated just to be a placeholder for nothing,
|
||||
* this keeps the APIs clean.
|
||||
*/
|
||||
extern JsonValue * JsonValueNull(void);
|
||||
|
||||
extern JsonValue *
|
||||
JsonValueDuplicate(JsonValue *);
|
||||
/**
|
||||
* Free the memory being used by a JSON value. Note that this will
|
||||
* recursively free all Arrays, HashMaps, and other JsonValues that are
|
||||
* reachable from the given value, including any strings attached to
|
||||
* this value.
|
||||
*/
|
||||
extern void JsonValueFree(JsonValue *);
|
||||
|
||||
extern HashMap *
|
||||
JsonDuplicate(HashMap *);
|
||||
/**
|
||||
* Recursively duplicate the given JSON value. This returns a new
|
||||
* JSON value that is completely identical to the specified value, but
|
||||
* in no way connected to it.
|
||||
*/
|
||||
extern JsonValue * JsonValueDuplicate(JsonValue *);
|
||||
|
||||
extern void
|
||||
JsonFree(HashMap *);
|
||||
/**
|
||||
* Recursively duplicate the given JSON object. This returns a new
|
||||
* JSON object that is completely identical to the specified object,
|
||||
* but in no way connect to it.
|
||||
*/
|
||||
extern HashMap * JsonDuplicate(HashMap *);
|
||||
|
||||
/**
|
||||
* Recursively free a JSON object by iterating over all of its values
|
||||
* and freeing them using
|
||||
* .Fn JsonValueFree .
|
||||
*/
|
||||
extern void JsonFree(HashMap *);
|
||||
|
||||
extern void
|
||||
JsonEncodeString(const char *, Stream *);
|
||||
/**
|
||||
* Encode the given string in such a way that it can be safely
|
||||
* embedded in a JSON stream. This entails:
|
||||
* .Bl -bullet -offset indent
|
||||
* .It
|
||||
* Escaping quotes, backslashes, and other special characters using
|
||||
* their backslash escape.
|
||||
* .It
|
||||
* Encoding bytes that are not UTF-8 using escapes.
|
||||
* .It
|
||||
* Wrapping the entire string in double quotes.
|
||||
* .El
|
||||
* .Pp
|
||||
* This function is only provided via the public
|
||||
* .Nm
|
||||
* API so that it is accessible to custom JSON encoders, such as the
|
||||
* CanonicalJson encoder. This will typically be used for encoding
|
||||
* object keys; to encode values, just use
|
||||
* .Fn JsonEncodeValue .
|
||||
*/
|
||||
extern void JsonEncodeString(const char *, Stream *);
|
||||
|
||||
extern void
|
||||
JsonEncodeValue(JsonValue * value, Stream * out, int);
|
||||
/**
|
||||
* Serialize a JSON value as it would appear in JSON output. This is
|
||||
* a recursive function that also encodes all child values reachable
|
||||
* from the given value. This function is exposed via the public
|
||||
* .Nm
|
||||
* API so that it is accessible to custom JSON encoders. Normal users
|
||||
* that are not writing custom encoders should in most cases just use
|
||||
* .Fn JsonEncode
|
||||
* to encode an entire object.
|
||||
* .Pp
|
||||
* The third parameter is an integer that represents the indent level
|
||||
* of the value to be printed, or a negative number if pretty-printing
|
||||
* should be disabled and JSON should be printed as minimized as
|
||||
* possible. To pretty-print a JSON object, set this to
|
||||
* .Va JSON_PRETTY .
|
||||
* To get minified output, set it to
|
||||
* .Va JSON_DEFAULT .
|
||||
*/
|
||||
extern void JsonEncodeValue(JsonValue *, Stream *, int);
|
||||
|
||||
extern int
|
||||
JsonEncode(HashMap *, Stream *, int);
|
||||
/**
|
||||
* Encode a JSON object as it would appear in JSON output, writing it
|
||||
* to the given output stream. This function is recursive; it will
|
||||
* serialize everything accessible from the passed object. The third
|
||||
* parameter has the same behavior as described above.
|
||||
*/
|
||||
extern int JsonEncode(HashMap *, Stream *, int);
|
||||
|
||||
extern HashMap *
|
||||
JsonDecode(Stream *);
|
||||
/**
|
||||
* Decode a JSON object from the given input stream and parse it into
|
||||
* a hash map of JSON values.
|
||||
*/
|
||||
extern HashMap * JsonDecode(Stream *);
|
||||
|
||||
extern JsonValue *
|
||||
JsonGet(HashMap *, size_t,...);
|
||||
/**
|
||||
* A convenience function that allows the caller to retrieve and
|
||||
* arbitrarily deep keys within a JSON object. It takes a root JSON
|
||||
* object, the number of levels deep to go, and then that number of
|
||||
* keys as a varargs list. All keys must have objects as values, with
|
||||
* the exception of the last one, which is the value that will be
|
||||
* returned. Otherwise, NULL indicates the specified path doas not
|
||||
* exist.
|
||||
*/
|
||||
extern JsonValue * JsonGet(HashMap *, size_t,...);
|
||||
|
||||
extern JsonValue *
|
||||
JsonSet(HashMap *, JsonValue *, size_t,...);
|
||||
/**
|
||||
* A convenience function that allows the caller to set arbitrarily
|
||||
* deep keys within a JSON object. It takes a root JSON object, the
|
||||
* number of levels deep to go, and then that number of keys as a
|
||||
* varargs list. All keys must have object as values, with the
|
||||
* exception of the last one, which is the value that will be set.
|
||||
* The value currently at that key, if any, will be returned.
|
||||
* This function will create any intermediate objects as necessary to
|
||||
* set the proper key.
|
||||
*/
|
||||
extern JsonValue * JsonSet(HashMap *, JsonValue *, size_t,...);
|
||||
|
||||
#endif /* TELODENDRIA_JSON_H */
|
||||
|
|
|
@ -25,6 +25,19 @@
|
|||
#ifndef TELODENDRIA_LOG_H
|
||||
#define TELODENDRIA_LOG_H
|
||||
|
||||
/***
|
||||
* @Nm Log
|
||||
* @Nd A simple logging framework for logging to multiple destinations.
|
||||
* @Dd April 27 2023
|
||||
* @Xr Stream
|
||||
*
|
||||
* .Nm
|
||||
* is a simple C logging library that allows for colorful outputs,
|
||||
* timestamps, and custom log levels. It also features the ability to
|
||||
* have multiple logs open at one time, although Telodendria primarily
|
||||
* utilizes the global log. All logs are thread safe.
|
||||
*/
|
||||
|
||||
#include <stdio.h>
|
||||
#include <stddef.h>
|
||||
#include <syslog.h>
|
||||
|
@ -34,28 +47,67 @@
|
|||
#define LOG_FLAG_COLOR (1 << 0)
|
||||
#define LOG_FLAG_SYSLOG (1 << 1)
|
||||
|
||||
/**
|
||||
* A log is defined as a configuration that describes the properties
|
||||
* of the log. This opaque structure can be manipulated by the
|
||||
* functions defined in this API.
|
||||
*/
|
||||
typedef struct LogConfig LogConfig;
|
||||
|
||||
extern LogConfig *
|
||||
LogConfigCreate(void);
|
||||
/**
|
||||
* Create a new log configuration with sane defaults that can be used
|
||||
* immediately with the logging functions.
|
||||
*/
|
||||
extern LogConfig * LogConfigCreate(void);
|
||||
|
||||
extern LogConfig *
|
||||
LogConfigGlobal(void);
|
||||
/**
|
||||
* Get the global log configuration, creating a new one with
|
||||
* .Fn LogConfigCreate
|
||||
* if necessary.
|
||||
*/
|
||||
extern LogConfig * LogConfigGlobal(void);
|
||||
|
||||
extern void
|
||||
LogConfigFree(LogConfig *);
|
||||
/**
|
||||
* Free the given log configuration. Note that this does not close the
|
||||
* underlying stream associated with the log, if there is one. Also
|
||||
* note that to avoid memory leaks, the global log configuration must
|
||||
* also be freed, but it cannot be used after it is freed.
|
||||
*/
|
||||
extern void LogConfigFree(LogConfig *);
|
||||
|
||||
extern void
|
||||
LogConfigLevelSet(LogConfig *, int);
|
||||
/**
|
||||
* Set the current log level on the specified log configuration.
|
||||
* This indicates that only messages at or above this level should be
|
||||
* logged; all others are silently discarded. The passed log level
|
||||
* should be one of the log levels defined by
|
||||
* .Xr syslog 3 .
|
||||
* Refer to that page for a complete list of acceptable log levels,
|
||||
* and note that passing an invalid log level will result in undefined
|
||||
* behavior.
|
||||
*/
|
||||
extern void LogConfigLevelSet(LogConfig *, int);
|
||||
|
||||
extern void
|
||||
LogConfigIndent(LogConfig *);
|
||||
/**
|
||||
* Cause the log output to be indented two more spaces than it was
|
||||
* previously. This can be helpful when generating stack traces or
|
||||
* other hierarchical output. This is a simple convenience wrapper
|
||||
* around
|
||||
* .Fn LogConfigIndentSet .
|
||||
*/
|
||||
extern void LogConfigIndent(LogConfig *);
|
||||
|
||||
extern void
|
||||
LogConfigUnindent(LogConfig *);
|
||||
/**
|
||||
* Cause the log output to be indented two less spaces than it was
|
||||
* previously. This is a simple convenience wrapper around
|
||||
* .Fn LogConfigIndentSet .
|
||||
*/
|
||||
extern void LogConfigUnindent(LogConfig *);
|
||||
|
||||
extern void
|
||||
LogConfigIndentSet(LogConfig *, size_t);
|
||||
/**
|
||||
* Indent future log output using the specified config by some
|
||||
* arbitrary amount.
|
||||
*/
|
||||
extern void LogConfigIndentSet(LogConfig *, size_t);
|
||||
|
||||
extern void
|
||||
LogConfigOutputSet(LogConfig *, Stream *);
|
||||
|
|
Loading…
Reference in a new issue