2022-09-29 17:41:26 +00:00
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/*
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* Copyright (C) 2022 Jordan Bancino <@jordan:bancino.net>
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*
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* Permission is hereby granted, free of charge, to any person
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* obtaining a copy of this software and associated documentation files
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* (the "Software"), to deal in the Software without restriction,
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* including without limitation the rights to use, copy, modify, merge,
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* publish, distribute, sublicense, and/or sell copies of the Software,
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* and to permit persons to whom the Software is furnished to do so,
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* subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
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* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
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* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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#ifndef TELODENDRIA_ROUTES_H
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#define TELODENDRIA_ROUTES_H
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2022-12-11 00:14:22 +00:00
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#include <string.h>
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2022-09-29 17:41:26 +00:00
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#include <HashMap.h>
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#include <Array.h>
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#include <HttpServer.h>
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#include <Matrix.h>
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2022-12-11 00:14:22 +00:00
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/*
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* Abstract away the underlying data structure of the path so that
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* routes don't have to care what it is.
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*
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* This will be helpful, for instance, if we decide to switch to a
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* queue (which can easily be done with the current implementation if
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* we just add a function that computes how many elements are in a
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* queue.) An array isn't the most efficient data structure for this
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* purpose; a queue would be much better. This allows us to change that
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* down the road without having to rewrite all the routes.
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*
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* One tricky thing about the current Queue implementation is that it
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* is a fixed-size queue, so we'd either need to make it large enough
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* to accomodate large paths, or rewrite it to be dynamically-sized.
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*/
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#define MATRIX_PATH Array
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#define MATRIX_PATH_CREATE() ArrayCreate()
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#define MATRIX_PATH_APPEND(path, part) ArrayAdd(path, part)
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#define MATRIX_PATH_FREE(path) ArrayFree(path)
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#define MATRIX_PATH_POP(path) ArrayDelete(path, 0)
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#define MATRIX_PATH_PARTS(path) ArraySize(path)
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#define MATRIX_PATH_EQUALS(pathPart, str) \
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((pathPart != NULL) && (strcmp(pathPart, str) == 0))
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2022-12-10 15:41:33 +00:00
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typedef struct RouteArgs
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{
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MatrixHttpHandlerArgs *matrixArgs;
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HttpServerContext *context;
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2022-12-11 00:14:22 +00:00
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MATRIX_PATH *path;
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2022-12-10 15:41:33 +00:00
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} RouteArgs;
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2022-09-29 17:41:26 +00:00
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2022-12-10 15:41:33 +00:00
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#define ROUTE(name) \
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extern HashMap * \
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name(RouteArgs *)
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#define ROUTE_IMPL(name, argsName) \
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HashMap * \
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name(RouteArgs * argsName)
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ROUTE(RouteWellKnown);
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ROUTE(RouteMatrix);
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ROUTE(RouteLogin);
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2022-09-29 17:41:26 +00:00
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#endif
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