forked from Telodendria/Telodendria
Jordan Bancino
789baf33a1
This makes it much more flexible, at the expense of making it a little more fragile. I can think of a number of scenarios where we'll have paths that have variables in multiple spots, and I don't want to do sprintf() magic every time I need to access an object at one of those paths.
56 lines
1.5 KiB
C
56 lines
1.5 KiB
C
/*
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* Copyright (C) 2022 Jordan Bancino <@jordan:bancino.net>
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*
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* Permission is hereby granted, free of charge, to any person
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* obtaining a copy of this software and associated documentation files
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* (the "Software"), to deal in the Software without restriction,
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* including without limitation the rights to use, copy, modify, merge,
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* publish, distribute, sublicense, and/or sell copies of the Software,
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* and to permit persons to whom the Software is furnished to do so,
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* subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
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* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
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* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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#ifndef TELODENDRIA_DB_H
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#define TELODENDRIA_DB_H
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#ifndef DB_MIN_CACHE
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#define DB_MIN_CACHE 1024
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#endif
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#include <stddef.h>
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#include <HashMap.h>
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typedef struct Db Db;
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typedef struct DbRef DbRef;
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extern Db *
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DbOpen(char *, size_t);
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extern void
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DbClose(Db *);
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extern DbRef *
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DbCreate(Db *, size_t,...);
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extern DbRef *
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DbLock(Db *, size_t,...);
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extern int
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DbUnlock(Db *, DbRef *);
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extern HashMap *
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DbJson(DbRef *);
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#endif
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