forked from Telodendria/Telodendria
85 lines
2.7 KiB
C
85 lines
2.7 KiB
C
/*
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* HashMap.h: The public interface for Telodendria's hash map
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* implementation. This hash map is designed to be simple, well
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* documented, and generally readable and understandable, yet also
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* performant enough to be useful, because it is used extensively in
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* Telodendria.
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*
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* Fundamentally, this is an entirely generic map implementation. It
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* can be used for many general purposes, but it is designed to only
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* implement the features that Telodendria needs to function well.
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*
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* Copyright (C) 2022 Jordan Bancino <@jordan:bancino.net>
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*/
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#ifndef TELODENDRIA_HASHMAP_H
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#define TELODENDRIA_HASHMAP_H
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#include <stddef.h>
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/*
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* HashMap: The primary data structure used by this hash map algorithm.
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* All data necessary for the algorithm to function is stored inside
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* it. This is an opaque structure; use the methods defined by this
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* interface to manipulate it.
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*/
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typedef struct HashMap HashMap;
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/*
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* HashMapCreate: Create a new HashMap object.
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*
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* Returns: A HashMap object that is ready to be used by the rest of
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* the HashMap functions, or NULL if memory could not be allocated on
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* the heap.
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*/
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extern HashMap *
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HashMapCreate(void);
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extern void
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HashMapMaxLoadSet(HashMap *map, float load);
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/*
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* HashMapSet: Set the given key in the HashMap to the given value. Note
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* that the value is not copied into the HashMap's own memory space;
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* only the pointer is stored. It is the caller's job to ensure that the
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* value's memory remains valid for the life of the HashMap.
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*
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* Returns: The previous value at the given key, or NULL if the key did
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* not previously exist or any of the parameters provided are NULL. All
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* keys must have values; you can't set a key to NULL. To delete a key,
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* use HashMapDelete.
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*/
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extern void *
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HashMapSet(HashMap * map, const char *key, void *value);
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/*
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* HashMapGet: Get the value for the given key.
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*
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* Returns: The value at the given key, or NULL if the key does not
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* exist, no map was provided, or no key was provided.
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*/
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extern void *
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HashMapGet(HashMap * map, const char *key);
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/*
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* HashMapDelete: Delete the value for the given key.
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*
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* Returns: The value at the given key, or NULL if the key does not
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* exist or the map or key was not provided.
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*/
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extern void *
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HashMapDelete(HashMap *map, const char *key);
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extern void
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HashMapIterate(HashMap *map, void (*iteratorFunc)(void *));
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/*
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* HashMapFree: Free the hash map, returning its memory to the operating
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* system. Note that this function does not free the values stored in
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* the map since this hash map implementation has no way of knowing
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* what actually is stored in it. You should use HashMapIterate to
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* free the values using your own algorithm.
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*/
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extern void
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HashMapFree(HashMap *map);
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#endif /* TELODENDRIA_HASHMAP_H */
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