Begin prototyping room API.

This commit is contained in:
Jordan Bancino 2023-07-07 02:56:09 +00:00
parent 5f34b846ee
commit bc8283f844
3 changed files with 311 additions and 0 deletions

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/*
* Copyright (C) 2022-2023 Jordan Bancino <@jordan:bancino.net>
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation files
* (the "Software"), to deal in the Software without restriction,
* including without limitation the rights to use, copy, modify, merge,
* publish, distribute, sublicense, and/or sell copies of the Software,
* and to permit persons to whom the Software is furnished to do so,
* subject to the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#include <Room.h>
#include <Memory.h>
#include <Str.h>
#include <Db.h>
struct Room
{
Db *db;
DbRef *ref;
char *id;
int version;
};
Room *
RoomCreate(Db *db, HashMap *json)
{
return NULL;
}
Room *
RoomLock(Db *db, char *id)
{
DbRef *ref;
Room *room;
if (!db || !id)
{
return NULL;
}
ref = DbLock(db, 3, "rooms", id, "state");
if (!ref)
{
return NULL;
}
room = Malloc(sizeof(Room));
if (!room)
{
DbUnlock(db, ref);
return NULL;
}
room->db = db;
room->ref = ref;
room->id = StrDuplicate(id);
return room;
}
int
RoomUnlock(Room *room)
{
Db *db;
DbRef *ref;
if (!room)
{
return 0;
}
db = room->db;
ref = room->ref;
Free(room->id);
Free(room);
return DbUnlock(db, ref);
}
char *
RoomIdGet(Room *room)
{
return room ? room->id : NULL;
}
int
RoomVersionGet(Room *room)
{
return room ? room->version : 0;
}
HashMap *
RoomStateGet(Room *room)
{
if (!room)
{
return NULL;
}
return NULL;
}

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src/include/Event.h Normal file
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/*
* Copyright (C) 2022-2023 Jordan Bancino <@jordan:bancino.net>
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation files
* (the "Software"), to deal in the Software without restriction,
* including without limitation the rights to use, copy, modify, merge,
* publish, distribute, sublicense, and/or sell copies of the Software,
* and to permit persons to whom the Software is furnished to do so,
* subject to the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#ifndef TELODENDRIA_EVENT_H
#define TELODENDRIA_EVENT_H
#include <HashMap.h>
#include <Room.h>
/**
* Compute the content hash of an event. This involves
* converting it to a canonical JSON string and then
* hashing it.
*/
extern char * EventContentHash(HashMap *);
/**
* Get the full event ID, including the sigil, and, if
* applicable, the server name. This function requires
* the room handle that the event belongs to because
* certain room versions have the event ID embedded in
* the event itself, and others are calculated. Note
* that if an event is being loaded from the database,
* the ID is already known. Since this is a computationally
* and memory intensive operation, it should not be
* performed more than absolutely necessary, namely, when
* an event comes in from the federation APIs or the
* homeserver has finished generating a PDU for a client
* event.
extern char * EventIdGet(Room *, HashMap *);
#endif /* TELODENDRIA_EVENT_H */

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/*
* Copyright (C) 2022-2023 Jordan Bancino <@jordan:bancino.net>
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation files
* (the "Software"), to deal in the Software without restriction,
* including without limitation the rights to use, copy, modify, merge,
* publish, distribute, sublicense, and/or sell copies of the Software,
* and to permit persons to whom the Software is furnished to do so,
* subject to the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#ifndef TELODENDRIA_ROOM_H
#define TELODENDRIA_ROOM_H
/***
* @Nm Room
* @Nd API for creating and manipulating Rooms.
* @Dd July 6 2023
* @Xr Event
*
* The core component of the Matrix specification is the Room,
* which holds a directed acyclic graph (DAG) of Events.
* .Nm
* provides a way of working with persistent rooms.
*/
#include <HashMap.h>
#include <Db.h>
/**
* The functions in this API operate on an opaque structure.
*/
typedef struct Room Room;
/**
* Create a new room in the given database using the given
* JSON body. The JSON body is the request body from the
* room creation API, which is used to configure the room
* as requested. A handle to the newly created room is
* returned, or NULL if there was an error creating the
* room.
* .Pp
* The JSON should be validated before being passed into
* this function. Malformed JSON will cause this function
* to fail, but since the only way it can indicate an
* error is by returning NULL, it's impossible to tell
* the client what the specific error is.
*/
extern Room * RoomCreate(Db *, HashMap *);
/**
* Lock the existing room in the specified database,
* identified by the specified ID, which is expected
* to include the server name and room ID sigil.
* .Pp
* this function returns NULL if there was an error
* locking the room, such as the room not existing.
*/
extern Room * RoomLock(Db *, char *);
/**
* Unlock a room handle, returning it to the database.
* This function returns the result of calling
* .Fn DbUnlock() on the internal room reference.
*/
extern int RoomUnlock(Room *);
/**
* Get the full ID of the specified room, including
* the sigil and server name. This function returns
* NULL if there was an error getting the room ID.
*/
extern char * RoomIdGet(Room *);
/**
* Get the numeric room version for the specified
* room. The room version is determined by and stored
* in the m.room.create event as a string, but since this
* is expected to be a relatively frequent operation,
* the integer representation is stored in the room
* information so it can be accessed without having
* to lock the room state and m.room.create event.
*/
extern int RoomVersionGet(Room *);
/**
* Resolve the state for the latest events in the
* room. This function uses the appropriate state
* resolution algorithm to compute the latest state,
* which is used to select auth events on incoming
* client events.
*/
extern HashMap * RoomStateGet(Room *);
/**
* Get a list of the most recent events in the
* room. When ingressing client events, these events
* should be copied to the incoming event's prev_events.
* Note that this function returns an array of actual
* events themselves, not just IDs, even though that's
* what's stored in the database.
*/
extern Array * RoomPrevEventsGet(Room *);
/**
* Set the list of most recent events in the room.
* When ingressing client events, this list will be
* manipulated. Unfortunately it can't be manipulated
* in place with the current design, so this function
* is responsible for copying the modified list into
* place.
*/
extern int RoomPrevEventsSet(Room *, Array *);
/**
* Send a single event to the specified room. This
* function can take either a client event or a
* federation PDU. Depending on which is supplied,
* the appropriate logic is applied. Client events
* are converted into their federation format for
* the room version, which includes setting the
* prev_events and auth_events fields correctly.
*/
extern HashMap * RoomEventSend(Room *, HashMap *);
#endif /* TELODENDRIA_ROOM_H */