Telodendria/src/include/Array.h

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/*
* Copyright (C) 2022 Jordan Bancino <@jordan:bancino.net>
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation files
* (the "Software"), to deal in the Software without restriction,
* including without limitation the rights to use, copy, modify, merge,
* publish, distribute, sublicense, and/or sell copies of the Software,
* and to permit persons to whom the Software is furnished to do so,
* subject to the following conditions:
*
* The above copyright notice and this permission notice shall be
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* included in all copies or portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
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/*
* Array.h: A simple array data structure that is automatically
* resized when new values are added. This implementation does not
* actually store the values of the items it; it only stores pointers
* to the data. As such, you will still have to manually maintain all
* your data. The advantage of this is that this array implementation
* doesn't have to copy items, and thus doesn't have to know how big
* they are.
*
* This array is optimized for storage space and appending. Deletions
* are expensive in that all the items of the list are moved down
* to fill the hole where the deletion occurred. Insertions are
* also expensive in that all the elements are shifted to make room
* for the new element.
*
* Due to these, this array implementation is really intended to be
* used primarily for linear writing and linear or random reading.
*/
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#ifndef TELODENDRIA_ARRAY_H
#define TELODENDRIA_ARRAY_H
#include <stddef.h>
typedef struct Array Array;
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/*
* Create a new, empty array on the heap.
*
* Params: none
*
* Return: A pointer to an Array, or NULL if there was an error
* allocating memory for the Array.
*/
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extern Array *
ArrayCreate(void);
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/*
* Get the size of the provided array. Note that this is the number
* of elements in the array, not how much memory has been allocated
* for it.
*
* This is an extremely cheap operation, because the size does not
* need to be computed; rather it is just pulled right out of the
* Array and returned to the caller.
*
* Params:
*
* (Array *) The array to check the size of.
*
* Return: The number of elements in the provided array, or 0 if the
* provided array is NULL.
*/
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extern size_t
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ArraySize(Array *);
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/*
* Get an element out of the provided array at the provided index.
*
* Params:
*
* (Array *) The array to get an element from.
* (size_t) The index of the array where the desired element is
* located.
*
* Return: A pointer to the data located at the given index, or NULL
* if no array was provided, or the index is greater than or equal
* to the size of the array.
*/
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extern void *
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ArrayGet(Array *, size_t);
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/*
* Insert an element into the array at the given index.
*
* Params:
*
* (Array *) The array to get the element from.
* (void *) The value to insert into the array.
* (size_t) The index at which the given value.
*
* Return: A boolean value that indicates whether or not the insert
* was successful. A return value of 0 indicates that the insert was
* NOT successful, and a return value of anything else indicates that
* the insert was successful.
*/
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extern int
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ArrayInsert(Array *, void *, size_t);
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/*
* Append an element to the end of the array. This function actually
* uses ArrayInsert() under the hood, but it makes appending to an
* array more convenient because you don't necessarily have to keep
* track of the array's size.
*
* Params:
*
* (Array *) The array to append to.
* (void *) The value to append to the array.
*
* Return: The result of appending the element, which is the same as
* a call to ArrayInsert().
*/
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extern int
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ArrayAdd(Array *, void *);
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/*
* Delete an element from an array by shifting all the elements that
* come after it down one index.
*
* Params:
*
* (Array *) The array to delete a value from.
* (size_t) The desired index to delete. All elements above this
* index are then shifted down to fill the gap.
*
* Return: A pointer to the deleted element, so that it can be freed
* or otherwise dealt with, or NULL if the array is NULL or the index
* is out of bounds.
*/
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extern void *
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ArrayDelete(Array *, size_t);
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/*
* Sort the array using a simple quick-sort algorithm. This function
* works by taking a caller-specified compare function, so that no
* assumptions about the data stored in the array need to be made by
* this code.
*
* Params:
*
* (Array *) The array to sort. Note that the sort will be done
* in-place.
* (int (*)(void *, void *)) A function that takes in two void
* pointers and returns an integer. This function is
* responsible for comparing the passed items, and
* returning a code that indicates how they should be
* ordered. A return value of 0 indicates that the two
* items are identical. A return value greater than 0
* indicates that the first item is "bigger" than the
* second item and should thus appear after it in the
* array, and a return value less than zero indicates
* the opposite: that the second element should appear
* after the first in the array.
*
*/
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extern void
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ArraySort(Array *, int (*) (void *, void *));
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/*
* Free all the memory associated with the given array. Note that this
* does not free any of the values themselves; you should explicitly
* iterate over the array and free all the values stored inside it
* before calling this function, otherwise you may lose all the
* pointers the array contains, and thus have a memory leak.
*
* Params:
*
* (Array *) The array to free.
*
*/
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extern void
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ArrayFree(Array *);
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/*
* "Trim" the array by reallocating it with only the memory it needs
* to hold the items it currently has. This function might be beneficial
* to call on long-lived arrays that will be read-only, because it
* frees any memory on the end of the array that isn't being used. The
* array resizing algorithm will most likely allocate too much memory
* for most arrays as elements are added, because there's no way to
* know exactly how many elements will be stored.
*
* For example, a library that generates an Array to return to the
* user may wish to call this function on it right before returning to
* the caller if it is not expected that the caller will be modifying
* the array and may hang on to it for a long time.
*
* Params:
*
* (Array *) The array to trim extra memory (if any) off the end.
* Note that the array will still be fully-functional; if
* you add more elements, then more memory will be
* allocated like normal.
*
* Return: Whether or not the trim was successful. The trim may fail if
* realloc() fails, or NULL was passed for the array. If realloc()
* fails, this function is careful not to clobber the array. Upon
* failure of this function, the array is guaranteed to be unaltered.
*/
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extern int
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ArrayTrim(Array *);
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#endif