Telodendria/src/include/Routes.h

79 lines
2.7 KiB
C

/*
* Copyright (C) 2022 Jordan Bancino <@jordan:bancino.net>
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation files
* (the "Software"), to deal in the Software without restriction,
* including without limitation the rights to use, copy, modify, merge,
* publish, distribute, sublicense, and/or sell copies of the Software,
* and to permit persons to whom the Software is furnished to do so,
* subject to the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#ifndef TELODENDRIA_ROUTES_H
#define TELODENDRIA_ROUTES_H
#include <string.h>
#include <HashMap.h>
#include <Array.h>
#include <HttpServer.h>
#include <Matrix.h>
/*
* Abstract away the underlying data structure of the path so that
* routes don't have to care what it is.
*
* This will be helpful, for instance, if we decide to switch to a
* queue (which can easily be done with the current implementation if
* we just add a function that computes how many elements are in a
* queue.) An array isn't the most efficient data structure for this
* purpose; a queue would be much better. This allows us to change that
* down the road without having to rewrite all the routes.
*
* One tricky thing about the current Queue implementation is that it
* is a fixed-size queue, so we'd either need to make it large enough
* to accomodate large paths, or rewrite it to be dynamically-sized.
*/
#define MATRIX_PATH Array
#define MATRIX_PATH_CREATE() ArrayCreate()
#define MATRIX_PATH_APPEND(path, part) ArrayAdd(path, part)
#define MATRIX_PATH_FREE(path) ArrayFree(path)
#define MATRIX_PATH_POP(path) ArrayDelete(path, 0)
#define MATRIX_PATH_PARTS(path) ArraySize(path)
#define MATRIX_PATH_EQUALS(pathPart, str) \
((pathPart != NULL) && (strcmp(pathPart, str) == 0))
typedef struct RouteArgs
{
MatrixHttpHandlerArgs *matrixArgs;
HttpServerContext *context;
MATRIX_PATH *path;
} RouteArgs;
#define ROUTE(name) \
extern HashMap * \
name(RouteArgs *)
#define ROUTE_IMPL(name, argsName) \
HashMap * \
name(RouteArgs * argsName)
ROUTE(RouteWellKnown);
ROUTE(RouteMatrix);
ROUTE(RouteLogin);
#endif